{
  "assertions": [
    "motion(idle)",
    "responds(audio)"
  ],
  "attempts": 1,
  "attribution": "\u201cA calm pond whose ripples grow with the sound level in the room. Revi\u2026\u201d \u2014 sketchgen entry 1008, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1008/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts a tranquil, deep-water surface, constantly exhibiting gentle, flowing ripples that convey a sense of calm movement. The water maintains its fluid, unbroken quality until an external sound source is detected. As the sound level increases, the surface reacts dynamically: the subtle ripples become more pronounced, growing in fragmentation and brightness, culminating in a highly visible, sparkling effect when the sound peaks.",
  "completion_tokens": 872,
  "created_utc": "2026-09-19T14:30:57Z",
  "entry_id": 1008,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "responds(audio)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": true,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": true
      },
      "completion_tokens": 872,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 13.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1716,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 10.471,
      "wall_s": 55.854
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1011,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1064
    ],
    "critique": "the same tranquil, fluid surface resembling a pond, and this time the ripples should become more fragmented and bright when the sound level peaks.",
    "critique_by": "gemma4:e4b",
    "generation": 1,
    "inherits_source": false,
    "parent_entry_id": 918,
    "root_entry_id": 918
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "A calm pond whose ripples grow with the sound level in the room.\n\nRevise: the same tranquil, fluid surface resembling a pond, and this time the ripples should become more fragmented and bright when the sound level peaks.",
  "prompt_tokens": 1716,
  "publish_commit": "f73320f80225856bf35d1f24aead43981d29f2d9",
  "published_utc": "2026-09-19T15:39:11Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1008/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1008",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a serene water surface that responds dynamically to sound input. Under normal conditions, gentle ripples flow across the canvas in a calming, continuous motion. When sound is detected\u2014triggered by a 440 Hz tone in the test\u2014the ripples intensify, fragment, and brighten into a sparkling effect that visually represents the increase in audio energy. The interaction is entirely self-contained: it begins on user click to activate audio, then reacts to simulated sound input without any external controls.",
  "submitted_by": "profcarroll",
  "wall_s": 55.854
}
