{
  "assertions": [
    "motion(idle)",
    "responds(drag)"
  ],
  "attempts": 1,
  "attribution": "\u201cretrogamer's paradise Revise: the same chaotic vibrant grid of pixel\u2026\u201d \u2014 sketchgen entry 1055, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1055/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a dense, chaotic field of vibrant retro pixel shapes in a kaleidoscope of colors. The field is inherently energetic, maintaining a constant, random motion. When the viewer interacts by dragging the mouse, the chaos immediately reacts, causing pixels to scatter and expand outward. These random bursts quickly resolve themselves, transforming into temporary, glowing geometric lattices. These structures pulse sequentially, guiding the nearby chaotic pixels until the entire field solidifies into a highly structured, crystalline tapestry that radiates complex patterns outward from the point of interaction.",
  "completion_tokens": 1365,
  "created_utc": "2026-09-20T00:34:27Z",
  "entry_id": 1055,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "responds(drag)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1365,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 5.7,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1732,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 2.414,
      "wall_s": 117.859
    }
  ],
  "ghost": {
    "by": "default",
    "events": 30,
    "script": "drag"
  },
  "job_id": 1058,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1120
    ],
    "critique": "the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.",
    "critique_by": "gemma4:e4b",
    "generation": 17,
    "inherits_source": false,
    "parent_entry_id": 993,
    "root_entry_id": 111
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "retrogamer's paradise\n\nRevise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path\n\nRevise: try again but make it interactive and animate\n\nRevise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path\n\nRevise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward\n\nRevise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.\n\nRevise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.\n\nRevise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.\n\nRevise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.\n\nRevise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.\n\nRevise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.",
  "prompt_tokens": 1732,
  "publish_commit": "e1a7b0af50d822697a1a34f9c0c36dc7383a9ec4",
  "published_utc": "2026-09-20T01:53:38Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1055/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1055",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic, interactive field of colorful particles that respond to user input with chaos and structure. When idle, the particles move randomly in an energetic, unpredictable pattern. Upon dragging the mouse, the particles scatter outward from the interaction point, forming temporary glowing geometric lattices that pulse and fade. These structures guide nearby particles into more organized arrangements before the entire field resolves into a crystalline tapestry radiating from the point of disturbance. The visual effect combines organic motion with geometric order, creating an immersive experience where chaos transforms into harmony through user interaction.",
  "submitted_by": "profcarroll",
  "wall_s": 117.859
}
