{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201cretrogamer's paradise Revise: the same chaotic vibrant grid of pixel\u2026\u201d \u2014 sketchgen entry 1120, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/1120/ Licensed CC BY 4.0.",
  "brief": "The canvas begins as a vibrant, chaotic field of retro pixel shapes, constantly shifting with energetic motion. Over time, the random noise spontaneously organizes, forming visible geometric lattices and straight lines that pulse and glow. These temporary structures radiate a force, guiding surrounding chaotic pixels into perfect, organized lines. Finally, the structure solidifies into a highly detailed, crystalline, metallic tapestry, permanently freezing the surrounding pixels into a rigid, structured form that contains complex, repeating fractal patterns.",
  "completion_tokens": 4237,
  "created_utc": "2026-09-20T08:43:21Z",
  "entry_id": 1120,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 1287,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 74)\npreflight: `point()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(POINTS)` with `vertex()` per point (sketch.js line 123)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 318 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 318.0,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1728,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 18.962,
      "wall_s": 112.657
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1625,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 73)\n\ngate exit 1: checks failed: console_clean\n\nFixed checks that failed:\n- console_clean = false\n\nConsole (1 error line, first 1 shown):\n- [pageerror] userStartAudio is not defined\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 2.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1973,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 1.667,
      "wall_s": 98.696
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1325,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 28.6,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1897,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 6.236,
      "wall_s": 79.727
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1124,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1165
    ],
    "critique": "the same dense, chaotic field of vibrant retro pixel shapes, and this time the final radiating tapestry should contain visible, repeating fractal patterns within its crystalline structure.",
    "critique_by": "gemma4:e4b",
    "generation": 18,
    "inherits_source": false,
    "parent_entry_id": 1055,
    "root_entry_id": 111
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "retrogamer's paradise\n\nRevise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path\n\nRevise: try again but make it interactive and animate\n\nRevise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path\n\nRevise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward\n\nRevise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.\n\nRevise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.\n\nRevise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.\n\nRevise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the organized lines should momentarily adopt the rigid, visible geometry of glowing squares before dissipating.\n\nRevise: the same chaotic, vibrant field composed of retro-styled pixel shapes, and this time the residual pixels should pulse outward, leaving behind a momentary, visible echo of the pattern's perfect geometry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the final glowing echo should expand outward, freezing the surrounding pixels into structured, translucent glass-like forms.\n\nRevise: the same vibrant, chaotic field of retro pixel shapes, and this time the final echo should freeze the surrounding chaotic pixels into a solid, glowing, metallic tapestry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the resulting structure should resemble radiating, crystalline geometry.\n\nRevise: the same dense, chaotic field of vibrant retro pixel shapes, and this time the final radiating tapestry should contain visible, repeating fractal patterns within its crystalline structure.",
  "prompt_tokens": 5598,
  "publish_commit": "f079ef659b9355db023a706964ae88315ea8a5ff",
  "published_utc": "2026-09-20T14:51:32Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1120/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1120",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts the transformation of chaotic, random particles into an ordered geometric structure. Initially, particles move freely with unpredictable motion across the canvas, creating a vibrant, dynamic field of color. Over time, these particles begin to organize themselves into visible lattice patterns and straight lines that pulse with light. As the system evolves, the particles are drawn toward each other by invisible forces, forming crystalline, metallic tapestries with repeating fractal patterns. The visual effect is achieved through a combination of particle physics simulation and spatial hashing for efficient interaction detection, culminating in a frozen state where the chaotic elements have been transformed into a structured, glowing lattice structure.",
  "submitted_by": "profcarroll",
  "wall_s": 291.08
}
