{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201cheavy metal Revise: the same jagged, chrome-textured shards float and\u2026\u201d \u2014 sketchgen entry 1239, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1239/ Licensed CC BY 4.0.",
  "brief": "Jagged, chrome-textured shards float and rotate slowly through a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating subtly in a rhythmic, breathing motion. This light catches the metallic surfaces of the shards, creating moving glints and reflections as they drift through the darkness.",
  "completion_tokens": 1889,
  "created_utc": "2026-09-21T05:59:43Z",
  "entry_id": 1239,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": false
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": false,
        "sound_lib_ok": null
      },
      "completion_tokens": 874,
      "evidence": "gate exit 1: checks failed: frame_budget; assertions failed: uses(webgl)\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 118.6 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nAssertions that failed:\n- uses(webgl): renderer context is 2D\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 118.6,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2372,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 22.001,
      "wall_s": 101.039
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1015,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 56.7,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2477,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 12.066,
      "wall_s": 66.305
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1247,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1269
    ],
    "critique": "the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.",
    "critique_by": "gemma4:e4b",
    "generation": 3,
    "inherits_source": false,
    "parent_entry_id": 1211,
    "root_entry_id": 1090
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:26b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "heavy metal\n\nRevise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.\n\nRevise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void.\n\nRevise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.",
  "prompt_tokens": 4849,
  "publish_commit": "b550a0d5bf8180308417f1a377f7d46cdb03e13f",
  "published_utc": "2026-09-21T14:43:19Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "aarch64 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1239/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1239",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a mesmerizing scene of metallic shards floating through a dark, smoky void. Using the WEBGL renderer for 3D rendering, it generates hundreds of jagged, chrome-textured shards that slowly drift and rotate in space. The center of the void pulses with a deep emerald light that subtly breathes in rhythm, casting dynamic glints and reflections across the metallic surfaces. Each shard is procedurally generated with irregular, jagged edges to simulate broken glass or crystalline fragments, while their slow, floating motion creates an ethereal sense of weightlessness. The pulsing light source creates a breathing effect that animates the scene without overwhelming it, producing a calm yet dynamic visual field where the shards seem to float in an otherworldly, luminous void.",
  "submitted_by": "profcarroll",
  "wall_s": 167.344
}
