{
  "assertions": [
    "motion(idle)"
  ],
  "attempts": 3,
  "attribution": "\u201ccreate a simple retro driving game without sound. arrow keys drive. s\u2026\u201d \u2014 sketchgen entry 126, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/126/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a retro driving simulation where a straight road rushes beneath the viewer, simulating motion. The road geometry is designed to incorporate gradual curves and branching side paths leading off the main path. The primary mechanism of interaction involves using the directional arrow keys to steer the vehicle left and right. The space bar serves as a dedicated brake input, changing the speed state of the vehicle. Acceleration is automatic, ensuring constant movement forward while the driver manages steering and stopping.",
  "completion_tokens": 3556,
  "created_utc": "2026-09-14T21:13:50Z",
  "entry_id": 126,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v1",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1265,
      "evidence": "gate exit 1: assertions failed: motion(idle)\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1104,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 1.205,
      "wall_s": 96.177
    },
    {
      "assertions": {
        "motion(idle)": false
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1119,
      "evidence": "gate exit 1: assertions failed: motion(idle)\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1221,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 1.242,
      "wall_s": 54.9
    },
    {
      "assertions": {
        "motion(idle)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1172,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1221,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 1.183,
      "wall_s": 50.786
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 127,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      177,
      507
    ],
    "critique": "the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.",
    "critique_by": "gemma4:e4b",
    "generation": 2,
    "inherits_source": false,
    "parent_entry_id": 84,
    "root_entry_id": 55
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.\n\nRevise: the same retro driving scene, and this time make the road appear to curve at the end.\n\nRevise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.",
  "prompt_tokens": 3546,
  "publish_commit": "103bb90c6593940c82c321eeb933cf2e44d00b4e",
  "published_utc": "2026-09-14T22:41:23Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/126/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/126",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a retro driving simulation where players experience the sensation of moving through a winding road environment. The viewer sits in a vehicle that automatically accelerates forward while they control steering with arrow keys and braking with the space bar. The road geometry features a central path that curves gently left and right, with branching side paths appearing intermittently along the route. As the simulation runs, visual elements shift to create motion effects: dashed road markings scroll past the viewer's vehicle, and side paths emerge from the roadside as the journey continues. The scene demonstrates classic driving game mechanics in an abstract, minimalist style that emphasizes movement and direction through purely geometric forms and color contrasts.",
  "submitted_by": "profcarroll",
  "wall_s": 201.863
}
