{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 1,
  "attribution": "\u201cheavy metal Revise: the same jagged, chrome-textured shards float and\u2026\u201d \u2014 sketchgen entry 1269, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1269/ Licensed CC BY 4.0.",
  "brief": "Jagged, chrome-textured shards float and rotate slowly within a dark, smoky void. A deep emerald light emanates from the center of the void, pulsating rhythmically. This light casts slow, defined shadows across the metallic surfaces and produces bright emerald glints that catch on the shifting chrome textures.",
  "completion_tokens": 856,
  "created_utc": "2026-09-21T16:37:55Z",
  "entry_id": 1269,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 856,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 65.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2369,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 13.78,
      "wall_s": 99.714
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1276,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1296
    ],
    "critique": "the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces.",
    "critique_by": "gemma4:e4b",
    "generation": 4,
    "inherits_source": false,
    "parent_entry_id": 1239,
    "root_entry_id": 1090
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:26b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "heavy metal\n\nRevise: the same jagged, chrome-textured shards float and rotate slowly within a dark, smoky void, and this time the metallic surfaces catch glints of deep, continuous emerald light.\n\nRevise: the same jagged, chrome-textured shards, and this time the deep emerald light emanates gently from within the center of the void.\n\nRevise: the same jagged, chrome-textured shards, and this time the deep emerald light subtly pulsates in rhythm with the ambient void.\n\nRevise: the same jagged, chrome-textured shards, and this time the deep emerald light casts slow, defined shadows across the floating metallic surfaces.",
  "prompt_tokens": 2369,
  "publish_commit": "82def7ecfaa6df81ddb617e309db38c357cdea60",
  "published_utc": "2026-09-21T22:40:41Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1269/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1269",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dark, smoky void filled with jagged metallic shards that slowly float and rotate. At the center, a pulsating emerald light rhythmically illuminates the scene, casting defined shadows across the chrome surfaces and creating bright glints that catch on the shifting textures. The shards are procedurally generated with irregular, jagged shapes that give them a fragmented, crystalline appearance. The emerald light's pulsation creates a hypnotic rhythm that drives the entire scene, while the slow rotation of each shard adds to the dreamlike, meditative quality of the piece. The WEBGL renderer allows for proper 3D lighting and shadow effects, with each shard reflecting the central light source in different ways to create depth and metallic realism.",
  "submitted_by": "profcarroll",
  "wall_s": 99.714
}
