{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201ca lighthouse beam sweeping over drifting fog Revise: the same nocturn\u2026\u201d \u2014 sketchgen entry 1276, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1276/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts a nocturnal, vast ocean scene dominated by a sweeping beam of lighthouse light. This beam cuts through thick, drifting fog, illuminating the immediate area. Below the fog, the dark, obsidian ocean water moves in defined, larger swells, which catch and scatter the brilliant light from the beam. The composition is a contrast between the sweeping, circular arc of light, the diffuse texture of the fog, and the sharp, reflective planes of the constantly moving water surface. The entire scene is defined by the continuous, rhythmic movement of the light and the dynamic swells.",
  "completion_tokens": 3242,
  "created_utc": "2026-09-21T17:30:44Z",
  "entry_id": 1276,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 971,
      "evidence": "gate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 256 ms per frame over the first 30 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 30 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 256.0,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2425,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 11.94,
      "wall_s": 104.317
    },
    {
      "assertions": {},
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 1128,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 73)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 415.1 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 415.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2541,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 26.92,
      "wall_s": 73.571
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": false
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": true,
        "is_looping": false,
        "sound_lib_ok": null
      },
      "completion_tokens": 1143,
      "evidence": "gate exit 1: assertions failed: uses(webgl)\n\nAssertions that failed:\n- uses(webgl): renderer context is 2D\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 14.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2616,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 4.009,
      "wall_s": 77.049
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1283,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same nocturnal seascape, and this time the dark obsidian ocean water has more defined, larger swells catching reflections.",
    "critique_by": "gemma4:e4b",
    "generation": 1,
    "inherits_source": false,
    "parent_entry_id": 1249,
    "root_entry_id": 1249
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a lighthouse beam sweeping over drifting fog\n\nRevise: the same nocturnal seascape, and this time the dark obsidian ocean water has more defined, larger swells catching reflections.",
  "prompt_tokens": 7582,
  "publish_commit": "53d1a514395a850a64f9e87827a5a8a01c8d2b86",
  "published_utc": "2026-09-21T22:40:41Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1276/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1276",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a nocturnal ocean scene with a sweeping lighthouse beam cutting through dense fog. The composition contrasts the diffuse, ever-shifting fog particles with the rhythmic, undulating ocean swells below. The lighthouse light beam is rendered as a dynamic, rotating translucent plane that illuminates the scene from above, casting its brilliant light across both the fog and the dark water surface. The viewer experiences a sense of movement and scale through the continuous animation of all elements: the fog particles drift slowly in their own rhythms, the ocean waves rise and fall with a consistent but varied motion, and the light beam sweeps across the canvas with a hypnotic, circular arc. The entire scene is defined by its interplay between the luminous, directional light source and the dark, mysterious environment it illuminates.",
  "submitted_by": "profcarroll",
  "wall_s": 254.937
}
