{
  "assertions": [
    "responds(audio)",
    "responds(drag)",
    "uses(webgl)",
    "no_motion"
  ],
  "attempts": 3,
  "attribution": "\u201cport the first level of isometric platformer arcade classic Marble Ma\u2026\u201d \u2014 sketchgen entry 1307, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1307/ Licensed CC BY 4.0.",
  "brief": "**The Brief** The canvas displays a vibrant, isometric platforming environment featuring winding pathways and colorful walls. A playable marble character rests on these paths. The environment is rendered using varied shapes and bright colors, establishing the setting of the classic arcade game. The player controls the marble using keyboard keys or mouse input, causing the marble to roll and navigate the constructed paths through continuous movement and interaction. Accompanying the gameplay, a rendition of the iconic soundtrack plays constantly, adding atmosphere to the scene.",
  "completion_tokens": 4185,
  "created_utc": "2026-09-22T00:01:10Z",
  "entry_id": 1307,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "no_motion": true,
        "responds(audio)": false,
        "responds(drag)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1580,
      "evidence": "gate exit 1: checks failed: console_clean; assertions failed: responds(audio)\n\nFixed checks that failed:\n- console_clean = false\n\nAssertions that failed:\n- responds(audio): vs the silent reference run: mean abs pixel diff 0.7769/255 (threshold 1.0), 8652 of 1152000 pixels changed = 0.75% (threshold 2%); mean canvas brightness 45.531 under 440 Hz vs 45.523 under silence\n\nConsole (2 error lines, first 2 shown):\n- [pageerror] userStartAudio is not defined\n- [pageerror] userStartAudio is not defined\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 55.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2453,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 41.37,
      "wall_s": 99.095
    },
    {
      "assertions": {
        "no_motion": false,
        "responds(audio)": true,
        "responds(drag)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": true,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": true
      },
      "completion_tokens": 1063,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 72)\n\ngate exit 1: assertions failed: no_motion\n\nAssertions that failed:\n- no_motion: idle 0->120 frames: mean abs diff 8.6392/255, 232265 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n- AudioContext state after the click probe: running\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 26.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2666,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 21.867,
      "wall_s": 74.629
    },
    {
      "assertions": {
        "no_motion": false,
        "responds(audio)": true,
        "responds(drag)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": true,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": true
      },
      "completion_tokens": 1542,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 102)\n\ngate exit 1: assertions failed: no_motion\n\nAssertions that failed:\n- no_motion: idle 0->120 frames: mean abs diff 26.2792/255, 585324 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n- AudioContext state after the click probe: running\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 37.9,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2657,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 29.025,
      "wall_s": 104.017
    }
  ],
  "ghost": {
    "by": "default",
    "events": 30,
    "script": "drag"
  },
  "job_id": 1315,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": null,
    "critique_by": null,
    "generation": 1,
    "inherits_source": false,
    "parent_entry_id": null,
    "root_entry_id": 1307
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1+lenient",
  "process": null,
  "prompt": "port the first level of isometric platformer arcade classic Marble Madness to p5.js with keyboard or mouse control in place of the trackball; try to compose a rendition of the soundtrack",
  "prompt_tokens": 7776,
  "publish_commit": "57dd43b8b168dff60cd646c5593ae73ee36fcf91",
  "published_utc": "2026-09-22T00:10:02Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1307/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1307",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an isometric platforming environment where players can control a rolling marble character using keyboard or mouse inputs. The scene features winding pathways constructed from colorful boxes and walls arranged in a 3D space using p5.js's WEBGL renderer. The marble responds to physics including gravity, friction, and collision detection with the platforms. The environment is rendered with dynamic lighting and camera movement that continuously rotates around the scene, creating an immersive arcade-style setting. While the sketch includes audio initialization for sound effects, it does not actually play a soundtrack as specified in the brief but rather sets up the audio system for potential future expansion. The visual design emphasizes vibrant colors against a dark background to make the platforming elements pop, and the marble's rolling motion provides continuous visual interest without requiring complex particle systems or excessive draw calls.",
  "submitted_by": "profcarroll",
  "wall_s": 277.741
}
