{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201ccreate a liminal space in 3D as a massive indoor pool of water. Revis\u2026\u201d \u2014 sketchgen entry 1441, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1441/ Licensed CC BY 4.0.",
  "brief": "A vast, liminal indoor space is occupied by a massive, shallow pool of water. The surface of the water is constantly rippling, creating a fluid, ever-changing plane. The core visual experience is the dynamic interplay between light and shadow. As the water ripples, the reflections and the movement of the surface cause deep, intricate shadows to shift, play, and grow across the floor beneath the pool, transforming the seemingly still environment into a place of constant, silent flux.",
  "completion_tokens": 2911,
  "created_utc": "2026-09-23T10:34:14Z",
  "entry_id": 1441,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 919,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 87)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 676.8 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 676.8,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 2402,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 42.357,
      "wall_s": 60.233
    },
    {
      "assertions": {},
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 981,
      "evidence": "gate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 244.5 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": {
        "kind": "previous",
        "lines": 94,
        "sha256": "88787273916965a85d19b0bf537df2ad4a213179ebc1cd59d64b04d07947299e",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 244.5,
      "num_ctx": 16384,
      "preload_s": 0.05,
      "prompt_tokens": 3382,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 16.502,
      "wall_s": 83.988
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1011,
      "evidence": null,
      "exit": 0,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 110,
        "sha256": "52bc6eb428079fbc169cc7e3a7c714da93812a62dd2a1491c9ce848547d5b434",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 8.3,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 3414,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 7.147,
      "wall_s": 85.858
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1452,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1583
    ],
    "critique": null,
    "critique_by": null,
    "generation": 1,
    "inherits_source": false,
    "parent_entry_id": null,
    "root_entry_id": 1441
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "create a liminal space in 3D as a massive indoor pool of water.\n\nRevise: the object is too dark against the background so change the lightiing or some other way to make it legible\n\nRevise: the same vast pool of water, and this time the rippling water causes deeper, more vivid shadows to play across the floor.",
  "prompt_tokens": 9198,
  "publish_commit": "01861a7b344ad21db559e9f2ab8163e1bd639e14",
  "published_utc": "2026-09-24T02:09:16Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1441/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1441",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive, ever-shifting environment centered around a vast, shallow pool of water. Through subtle but continuous ripples across the water's surface, it generates a constantly evolving interplay of light and shadow that dances across the floor below. The visualization balances performance with visual impact, using batched drawing techniques to ensure smooth animation even in constrained environments. Viewers witness the quiet transformation of a still space into one of silent flux, where the boundaries between water and shadow blur into an ever-changing, ethereal landscape.",
  "submitted_by": "profcarroll",
  "wall_s": 230.079
}
