{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
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  "attempts": 1,
  "attribution": "\u201cillustrate tensor flows inside the GPUs racked up inside a data cente\u2026\u201d \u2014 sketchgen entry 1654, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1654/ Licensed CC BY 4.0.",
  "brief": "The view presents a stylized, deep isometric cross-section of stacked server racks, emphasizing metallic geometry. Abstract data ribbons traverse the narrow aisles and converge into intensely glowing, nodal hotspots deep within the hardware. These pulsating hotspots are the primary source of light, projecting sharp, visible geometric patterns that dynamically pulse and wash across the surrounding metallic surfaces and racks, simulating the powerful flow of computation within the data center.",
  "completion_tokens": 2437,
  "created_utc": "2026-09-26T05:26:24Z",
  "entry_id": 1654,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
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        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 2437,
      "evidence": null,
      "exit": 0,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 224,
        "sha256": "2432ad59b448e100b735d0f2acb4d339ce5f98c72242cc62b98f721e55a188cb",
        "shown": true
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      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 33.5,
      "num_ctx": 16384,
      "preload_s": 0.046,
      "prompt_tokens": 4265,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 28.586,
      "wall_s": 218.483
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
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  "job_id": 1666,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1726
    ],
    "critique": "the same stylized, isometric interior of stacked server racks, and this time the pulsating hotspots cast sharp, visible geometric light patterns across the metallic structure.",
    "critique_by": "gemma4:e4b",
    "generation": 2,
    "inherits_source": true,
    "parent_entry_id": 1550,
    "root_entry_id": 1392
  },
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  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "illustrate tensor flows inside the GPUs racked up inside a data center\n\nRevise: the same stylized interior view of stacked server racks, and this time the abstract data ribbons converge into visible nodal hotspots.\n\nRevise: the same stylized, isometric interior of stacked server racks, and this time the pulsating hotspots cast sharp, visible geometric light patterns across the metallic structure.",
  "prompt_tokens": 4265,
  "publish_commit": "f112c2bf30997c8ef95688c36d4d77ffdb81f379",
  "published_utc": "2026-09-26T17:43:58Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1654/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1654",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch presents a stylized isometric view of a data center interior filled with stacked server racks. The visualization emphasizes metallic geometry and the flow of computation through abstract data ribbons that weave between the hardware. At various locations within the racks, pulsating hotspots emit intense light that casts sharp geometric patterns across the metallic surfaces. These light patterns dynamically pulse and wash over the environment, creating a vivid representation of computational intensity. The scene is rendered entirely in WEBGL with performance-conscious techniques to maintain visual complexity while staying within frame budget constraints.",
  "submitted_by": "profcarroll",
  "wall_s": 218.483
}
