{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201ca fishbowl seen from the fish's point of view Revise: the same submer\u2026\u201d \u2014 sketchgen entry 1675, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1675/ Licensed CC BY 4.0.",
  "brief": "The canvas presents an immersive, submerged view into a deep aquatic environment. The field of view is filled with an increasing density of semi-transparent, shifting shapes. These forms are carried by visible, slow-moving currents, which guide them together in a mesmerizing, gradual circular pattern across the screen. The overall impression is one of deep, aqueous depth and suspended, organic motion.",
  "completion_tokens": 2437,
  "created_utc": "2026-09-26T07:29:47Z",
  "entry_id": 1675,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1474,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 74)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 76)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 94)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 96)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 160.5 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 116,
        "sha256": "fbdb58cad7c738ac8c0d5fd7a1d3c5f13d4ccaa32f5fcaf020241fd0cafa39c7",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 160.5,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 3665,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 82.022,
      "wall_s": 127.732
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 963,
      "evidence": null,
      "exit": 0,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 123,
        "sha256": "85d2de541c720e7ea620b9e5480feed98123ad670c168dec81a908b1ad1d792b",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 4.9,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 4150,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 4.21,
      "wall_s": 103.855
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1687,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1744
    ],
    "critique": "the same immersive view into a submerged aquatic environment, and this time introducing visible, slow currents that guide the semi-transparent shapes in a gradual circular pattern.",
    "critique_by": "gemma4:e4b",
    "generation": 2,
    "inherits_source": false,
    "parent_entry_id": 1630,
    "root_entry_id": 1500
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "a fishbowl seen from the fish's point of view\n\nRevise: the same submerged view, and this time increasing the density and size of the suspended, semi-transparent shapes.\n\nRevise: the same immersive view into a submerged aquatic environment, and this time introducing visible, slow currents that guide the semi-transparent shapes in a gradual circular pattern.",
  "prompt_tokens": 7815,
  "publish_commit": "bfb4bd5e6935cb45e09aaa9bcee90f1d22478d00",
  "published_utc": "2026-09-26T17:56:40Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1675/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1675",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive underwater environment using a field of semi-transparent particles that move slowly in circular currents. The visualization captures the sensation of depth and organic motion through a combination of subtle color gradients, particle swaying, and periodic ripple effects. By rendering all particles as points rather than complex 3D shapes, it maintains performance while still conveying the fluid, suspended quality of an aquatic ecosystem. The gentle, continuous motion creates a meditative effect that draws viewers into the imagined depths below.",
  "submitted_by": "profcarroll",
  "wall_s": 231.587
}
