{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201csteampunk globe splines orbiting around a fire burning in a rotating\u2026\u201d \u2014 sketchgen entry 1697, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1697/ Licensed CC BY 4.0.",
  "brief": "A complex, steampunk kinetic sculpture dominates the canvas, presenting a continuous, rotational display of interconnected brass splines. These ornate, polished splines orbit around a central, luminous core, which is rendered as thick, viscous molten bronze. The whole structure is perpetually in motion, giving the appearance of a dynamic, living mechanism. The highly reflective brass catch and warp the glow of the molten bronze center, creating a constant play of light and shadow across the metallic forms.",
  "completion_tokens": 2154,
  "created_utc": "2026-09-26T20:22:30Z",
  "entry_id": 1697,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": false,
        "sound_lib_ok": null
      },
      "completion_tokens": 981,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `height` hides p5's `height`; rename it (sketch.js line 22)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 90)\n\ngate exit 1: checks failed: revised\n\nFixed checks that failed:\n- revised = false\n    revised: sketch.js is the sketch it revises, unchanged: not one line of code differs from the 81 it was given; comments, blank lines and whitespace are not counted, and a revision changes at least 5\n    fix: this job revises a published sketch, and returning that sketch \u2014 as it was, or with a number or two moved \u2014 is the published sketch again, not a revision; make the change the `Revise:` line asks for in the code that draws and moves things, and keep the rest\n    the line to act on: Revise: the same complex, three-dimensional steampunk kinetic sculpture, and this time the brass splines should reflect the ambient light with higher reflectivity.\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 111,
        "sha256": "45bd9a08d57f6639fbf0d474c4de1dd4806c6a4b205fd69ac9315c5b237cb382",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 22.3,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 3354,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 14.107,
      "wall_s": 86.21
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1173,
      "evidence": null,
      "exit": 0,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 111,
        "sha256": "45bd9a08d57f6639fbf0d474c4de1dd4806c6a4b205fd69ac9315c5b237cb382",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 20.5,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 3640,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 12.979,
      "wall_s": 283.559
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1710,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1757
    ],
    "critique": "the same complex, three-dimensional steampunk kinetic sculpture, and this time the brass splines should reflect the ambient light with higher reflectivity.",
    "critique_by": "gemma4:e4b",
    "generation": 2,
    "inherits_source": false,
    "parent_entry_id": 1581,
    "root_entry_id": 1437
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "steampunk globe splines orbiting around a fire burning in a rotating cube\n\nRevise: the same orbiting globe splines, and this time the splines should appear made of tarnished copper and emerald glass\n\nRevise: the same orbiting sculpture, and this time the fire should be rendered as molten bronze instead of visible light\n\nRevise: the same orbiting splines, and this time the splines should appear made of oxidized copper and sea glass\n\nRevise: the same complex, steampunk kinetic sculpture, and this time the molten bronze glow should appear thicker and more viscous.\n\nRevise: the same complex, steampunk kinetic sculpture structure, and this time the splines should appear made of polished, vibrant brass\n\nRevise: the same complex, three-dimensional steampunk kinetic sculpture, and this time the brass splines should reflect the ambient light with higher reflectivity.",
  "prompt_tokens": 6994,
  "publish_commit": "fffaa9283cb5cf5afad579bb4250072ead68fe36",
  "published_utc": "2026-09-26T20:31:04Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1697/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1697",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch presents a steampunk kinetic sculpture rendered in real-time 3D, where brass splines form an intricate orbiting network around a central molten bronze core. The piece captures the essence of a living mechanism through perpetual motion \u2014 each brass particle orbits with subtle vertical oscillation while maintaining connections that trace elegant spline paths between them. The sculpture's metallic surfaces are rendered with specular lighting to simulate highly reflective brass, catching and warping the glow from the luminous central core. The entire structure rotates slowly, creating a mesmerizing interplay of light and shadow across its complex geometry, evoking the dynamic beauty of a mechanical organism in constant motion.",
  "submitted_by": "profcarroll",
  "wall_s": 369.769
}
