{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201can image that only be New York City Revise: the same abstract aerial\u2026\u201d \u2014 sketchgen entry 1747, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1747/ Licensed CC BY 4.0.",
  "brief": "The canvas presents an abstract, high-altitude view of a sprawling metropolis at night. The composition is built from dense, glowing streaks of illuminated light that coalesce into complex, repeating geometric lattice structures. These lattices are not static; they are inherently alive, exhibiting a rhythmic pulse and a cyclical expansion. The entire scene seems to breathe, giving the dense cityscape a sense of luminous, pulsing life that constantly shifts and reforms without intervention.",
  "completion_tokens": 3482,
  "created_utc": "2026-09-27T01:58:35Z",
  "entry_id": 1747,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": false
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1158,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `key` hides p5's `key`; rename it (sketch.js line 67)\npreflight: your variable `key` hides p5's `key`; rename it (sketch.js line 86)\n\ngate exit 1: assertions failed: uses(webgl)\n\nAssertions that failed:\n- uses(webgl): renderer context is 2D\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 128,
        "sha256": "0b8efd9363e48dbfd6e1bcbbfe840d0b0be09a79f974900fecf90191c7819a03",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 17.0,
      "num_ctx": 16384,
      "preload_s": 0.027,
      "prompt_tokens": 3455,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 9.206,
      "wall_s": 99.905
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": false
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1180,
      "evidence": "gate exit 1: assertions failed: uses(webgl)\n\nAssertions that failed:\n- uses(webgl): renderer context is 2D\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 133,
        "sha256": "d74930dac586e3cc2a22e442cb0a36c278733a2be643f0b573cb15ea667d987f",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 11.6,
      "num_ctx": 16384,
      "preload_s": 0.026,
      "prompt_tokens": 3618,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 7.179,
      "wall_s": 104.865
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": false
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1144,
      "evidence": "gate exit 1: assertions failed: uses(webgl)\n\nAssertions that failed:\n- uses(webgl): renderer context is 2D\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 133,
        "sha256": "208fc5617af521620f444928b65d26d10bc834d30a87810f68c3d84ccf2327de",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 18.3,
      "num_ctx": 16384,
      "preload_s": 0.027,
      "prompt_tokens": 3559,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 9.711,
      "wall_s": 99.991
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1760,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1803
    ],
    "critique": "the same abstract, high-altitude view of a densely illuminated cityscape at night, and this time the structured geometric lattices will pulse and expand rhythmically, creating a sense of breathing, luminous life.",
    "critique_by": "gemma4:e4b",
    "generation": 3,
    "inherits_source": false,
    "parent_entry_id": 1679,
    "root_entry_id": 1460
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "an image that only be New York City\n\nRevise: the same abstract aerial view of a metropolitan cityscape, and this time the flowing light streaks will sometimes intersect to create momentary, sharper geometric forms.\n\nRevise: the same abstract high-altitude view of a sprawling illuminated cityscape, and this time the flowing light streaks will sometimes intersect to create momentary, sharper geometric forms.\n\nRevise: the same abstract, high-altitude view of a densely illuminated cityscape at night, and this time the momentary geometric forms created by intersecting streaks will become more complex and linger longer before dissolving.\n\nRevise: the same abstract, high-altitude perspective of a sprawling, densely illuminated cityscape at night, and this time the intersecting geometric forms will form repeating, stable lattice structures rather than dissolving.\n\nRevise: the same abstract, high-altitude view of a densely illuminated cityscape at night, and this time the structured geometric lattices will pulse and expand rhythmically, creating a sense of breathing, luminous life.",
  "prompt_tokens": 10632,
  "publish_commit": "d69408e20e5faccddf32e2c77690c89df14798c9",
  "published_utc": "2026-09-27T20:25:22Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1747/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1747",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch renders a dynamic, pulsing cityscape from a high-altitude perspective. Thousands of glowing light trails move randomly across the canvas, creating dense intersections that spontaneously form geometric lattice structures\u2014triangles, squares, and pentagons. These shapes pulse rhythmically, as if breathing with the city's energy, while the trails continuously reform and regenerate. The composition captures the organic, living quality of a sprawling urban environment through abstract motion and emergent patterns, all rendered in a single continuous canvas without any user interaction beyond the initial setup.",
  "submitted_by": "profcarroll",
  "wall_s": 304.761
}
