{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 1,
  "attribution": "\u201ca cityscape with a sunrise to sunset animation with some procedural e\u2026\u201d \u2014 sketchgen entry 1792, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/1792/ Licensed CC BY 4.0.",
  "brief": "A vast, sprawling cityscape dominates the view, its rigid structures mirrored perfectly on perpetually wet, dark surfaces. The scene is illuminated by a cyclical, changing ambient light that shifts through the colors of day and night. As the natural light fades into deep twilight, the built environment comes alive. Glowing, phosphorescent patterns, resembling ancient runes, slowly appear, etch themselves across the wet stone, and then dissipate, creating a mesmerizing, shifting dance of luminous geometry and reflection.",
  "completion_tokens": 1535,
  "created_utc": "2026-09-28T01:02:54Z",
  "entry_id": 1792,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1535,
      "evidence": null,
      "exit": 0,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 174,
        "sha256": "6064a5d86a0cb480de317cf8e5f66d98e5fd5470af5d12f63c44127e7b845f3e",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 67.8,
      "num_ctx": 16384,
      "preload_s": 0.046,
      "prompt_tokens": 4013,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 31.049,
      "wall_s": 146.682
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 1805,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      1839
    ],
    "critique": "the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.",
    "critique_by": "gemma4:e4b",
    "generation": 4,
    "inherits_source": true,
    "parent_entry_id": 1731,
    "root_entry_id": 1412
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited\n\nRevise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures\n\nRevise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.\n\nRevise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.\n\nRevise: try again with a different color palette and mood\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.\n\nRevise: the same vast, reflective cityscape and cyclical bioluminescence, and this time the drifting luminous plankton gather and illuminate specific pools on the wet architectural surfaces.\n\nRevise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the glowing pools cast stable, geometric reflections onto the wet surfaces.\n\nRevise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the reflected colors shift and bloom as the ambient atmospheric light changes.\n\nRevise: the same sprawling, reflective cityscape and cyclical bioluminescence, and this time the ambient light patterns slowly etch glowing phosphorescent runes onto the wet architectural surfaces.",
  "prompt_tokens": 4013,
  "publish_commit": "adb454818d6554b9998088a3d4179b0bd756c01e",
  "published_utc": "2026-10-01T02:53:02Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/1792/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/1792",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a vast, reflective cityscape that evolves through time, with ambient lighting shifting between day and night cycles. The scene features rigid architectural structures mirrored on wet surfaces that respond to this changing light. What makes this piece unique is the slow emergence of glowing, phosphorescent patterns\u2014akin to ancient runes\u2014that etch themselves across the wet stone surfaces. These patterns gradually appear, move, and dissipate, creating a mesmerizing dance of luminous geometry and reflection. The viewer observes an ever-shifting urban environment where the built world comes alive through bioluminescent processes that are both mysterious and beautiful. The entire scene operates in 3D space with dynamic lighting, camera movement, and animated elements\u2014all within the constraints of a single p5.js sketch that runs continuously without user interaction.",
  "submitted_by": "profcarroll",
  "wall_s": 146.682
}
