{
  "assertions": [
    "motion(idle)"
  ],
  "attempts": 3,
  "attribution": "\u201crecreate the famous Window 95 desktop background Revise: the same str\u2026\u201d \u2014 sketchgen entry 2006, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2006/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a vast, deep blue, atmospheric scene built upon the texture of polished slate. The surface is highly detailed and crystalline, providing a stark contrast to the visual elements above it. Ethereal plumes of deep blue nebula dust drift continuously across this polished surface. The scene relies on dramatic color gradients, shifting between deep azure blues and the intense clarity of the slate, creating a sense of depth and cosmic movement within a self-contained landscape.",
  "completion_tokens": 2745,
  "created_utc": "2026-10-12T01:08:22Z",
  "entry_id": 2006,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
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        "motion(idle)": false
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      "checks": {
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        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": true,
        "is_looping": false,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 806,
      "evidence": "gate exit 1: assertions failed: motion(idle)\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n",
      "exit": 1,
      "ghost": {
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        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
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        "lines": 81,
        "sha256": "1f6d7ed6f35be21d67dbc9fc92ca3d45df8a609dbe8011ecd6fd36857383d6fd",
        "shown": true
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      "num_ctx": 16384,
      "preload_s": 0.034,
      "prompt_tokens": 3407,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
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        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 995,
      "evidence": "gate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 120.1 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
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      "given": {
        "kind": "previous",
        "lines": 69,
        "sha256": "8fec4987a0dfecd09d99d23b31c2b9431f8738c25e07c99d1cdf01ebdccd52c2",
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      "preload_s": 0.027,
      "prompt_tokens": 3335,
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      "source": "attempt-2",
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      "checks": {
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        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 944,
      "evidence": null,
      "exit": 0,
      "ghost": {
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        "ms": 4000,
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        "script": "wander",
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        "sha256": "e7b1841e82f26606df01036d0ca83c8fb06b0933b3fd792e5c2734dc6d1e0707",
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      "model": "qwen3-coder:30b-a3b-q4_K_M",
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      "prompt_tokens": 3573,
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      "source": "attempt-3",
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  "ghost": {
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    "events": 40,
    "script": "wander"
  },
  "job_id": 2019,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "depart the dramatic gradient of contrasting texture giving way to deep blue atmospheric haze, shown as nebula dust drifting across the crystalline surface of polished slate",
    "critique_by": "gemma4:e4b",
    "generation": 23,
    "inherits_source": false,
    "parent_entry_id": 1272,
    "root_entry_id": 69
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "recreate the famous Window 95 desktop background\n\nRevise: the same structured digital texture, and this time incorporate a slight radial gradient emanating from the center of the composition\n\nRevise: the windows 96 background is a green grassy field with a hill that goes up to meet the blue sky and the fluffy clouds, try again\n\nRevise: the same pastoral landscape, and this time exaggerate the depth of field to make the foreground grass seem intensely sharp\n\nRevise: this is getting close but there is one giant cloud that ruins it\n\nRevise: the same pastoral landscape, and this time sharpen the detail on the distant mountain range\n\nRevise: the same vast sunlit pastoral landscape and this time introduce subtle patches of varied color and texture to the rolling green fields\n\nRevise: the same vast, sunlit pastoral landscape featuring rolling green fields that vary in patches of color and texture, and this time exaggerate the atmospheric haze covering the distant mountain range.\n\nRevise: the same vast, sunlit pastoral landscape, and this time increase the visible detail and contrast in the rolling green fields.\n\nRevise: the same vast, sunlit pastoral landscape, and this time enhance the visible play of sunlight and shadow across the rolling green fields.\n\nRevise: the same vast, sunlit pastoral landscape, and this time enhance the atmospheric haze to make the distant mountains appear even more soft and faded.\n\nRevise: lacks visual cohesion\n\nRevise: the same vast, sunlit pastoral landscape, and this time increase the contrast and saturation of the various patches of color within the rolling green fields\n\nRevise: the same vast, sunlit pastoral landscape, and this time exaggerate the contrast and length of the shadows cast across the rolling green fields.\n\nRevise: the same vast, sunlit pastoral landscape, and this time exaggerate the contrast and length of the shadows cast across the rolling green fields\n\nRevise: the same vast, sunlit pastoral landscape, and this time intensify the saturation and contrast of the varied patches of color within the rolling green fields.\n\nRevise: the same vast, sunlit pastoral scene, and this time deepen the contrast between the intense foreground clarity and the atmospheric haze.\n\nRevise: the same vast, sunlit pastoral landscape, and this time exaggerate the contrast and length of the shadows cast across the rolling green fields\n\nRevise: the same vast, sunlit pastoral landscape, and this time exaggerate the contrast and length of the shadows cast across the rolling green fields\n\nRevise: the same vast, sun-drenched pastoral landscape, and this time deepen the blue saturation of the sky and slightly increase the texture variance in the rolling green fields\n\nRevise: the same vast, sun-drenched pastoral landscape, and this time enhance the way dramatic, directional sunlight casts deep shadows across the foreground fields.\n\nRevise: the same sweeping, sun-drenched landscape featuring rolling green fields, and this time exaggerate the atmospheric haze covering the distant mountain range.\n\nRevise: the same vast, sun-drenched pastoral landscape, and this time exaggerate the contrast and length of the shadows cast across the rolling green fields\n\nRevise: depart the dramatic gradient of contrasting texture giving way to deep blue atmospheric haze, shown as nebula dust drifting across the crystalline surface of polished slate",
  "prompt_tokens": 10315,
  "publish_commit": "650bc572e429943f39f0ae736692ea4de29f908f",
  "published_utc": "2026-10-12T01:41:24Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/2006/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/2006",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a cosmic landscape where a polished slate surface meets drifting nebula dust. The scene uses procedural noise to generate detailed crystalline textures on the slate base, while thousands of particles simulate ethereal dust plumes floating across it. The visual effect relies on layered blending modes and continuous motion to create depth and atmospheric movement within a self-contained universe.",
  "submitted_by": "profcarroll",
  "wall_s": 268.329
}
