{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201ca study in pyramidal sculptural forms as architecture where land meet\u2026\u201d \u2014 sketchgen entry 2145, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2145/ Licensed CC BY 4.0.",
  "brief": "The scene depicts a deep-sea abyss where geometrically precise, crystalline pyramidal structures rise from the seafloor. The process of deep-sea currents interacting with these formations causes them to shed visible, luminescent residue. This glowing detritus is constantly moved by the currents, drifting and accumulating across the abyssal plain. The shifting flow guides the particles, creating ethereal trails and glowing clusters of light that traverse the dark, deep environment.",
  "completion_tokens": 2948,
  "created_utc": "2026-10-12T18:38:31Z",
  "entry_id": 2145,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1339,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 130)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 119.5 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 90,
        "sha256": "d98a4b7a297fda64ffa29f228dba681bd5de56dcf7057de47a0ad9ae243dc790",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 119.5,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 3373,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 63.103,
      "wall_s": 105.823
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1609,
      "evidence": null,
      "exit": 0,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 138,
        "sha256": "adedb11f306d31e3f2f7432e2099e86ce6ffb6d5afb0381232439d685cb192c6",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 10.2,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 3977,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 6.825,
      "wall_s": 141.954
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 2160,
  "last_error": "rejected by operator",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "depart: the complex, emergent branching networks of the mycelial tracery taken into a lattice of stress cracks across a monolithic retaining wall, made of poured concrete",
    "critique_by": "gemma4:e4b",
    "generation": 11,
    "inherits_source": false,
    "parent_entry_id": 1941,
    "root_entry_id": 96
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "a study in pyramidal sculptural forms as architecture where land meet sea\n\nRevise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity\n\nRevise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence\n\nRevise: pyramids are three-dimensional triangles, re-envision this sketch\n\nRevise: the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water.\n\nRevise: the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base\n\nRevise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment.\n\nRevise: the same geometrically precise, crystalline pyramidal forms, and this time the deep-sea currents cause the translucent material to shed visible, luminescent crystalline residue that drifts across the abyssal floor.\n\nRevise: the same luminescent residue that drifts across the abyssal floor, and this time the deep-sea current organizes the particles into visible, structured streams.\n\nRevise: the same geometrically precise, crystalline pyramidal structures, and this time the organized streams of glowing residue begin to intersect, forming visible, radiating patterns of nodal light.\n\nRevise: carry: Dynamic structural rhythm given to the subterranean branching patterns of mycelium, visualized as tracery etched into corrugated cardboard, observed at geologic time scales.\n\nRevise: depart: the complex, emergent branching networks of the mycelial tracery taken into a lattice of stress cracks across a monolithic retaining wall, made of poured concrete",
  "prompt_tokens": 7350,
  "publish_commit": "2ea02f7f8ceeadfcd36af7a6615afb05b1eb78d7",
  "published_utc": "2026-10-12T22:25:14Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/2145/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/2145",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "rejected",
  "statement": "This sketch depicts a mysterious deep-sea abyss populated by geometric pyramidal structures that rise from the ocean floor. The formations emit luminous, crystalline residue that drifts and accumulates in the dark depths, creating ethereal trails of light. Using optimized rendering techniques, the visualization shows thousands of glowing particles moving in response to simulated ocean currents, forming dynamic clusters and flowing patterns across the dark abyssal plain. The scene captures both the structural precision of the pyramids and the organic movement of the luminous debris, creating an otherworldly underwater environment where rigid geometry meets fluid light.",
  "submitted_by": "profcarroll",
  "wall_s": 247.777
}
