{
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    "uses(webgl)"
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  "attempts": 3,
  "attribution": "\u201cdeep inside a cauldron of bacteria and microbes, but no circles allow\u2026\u201d \u2014 sketchgen entry 2149, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2149/ Licensed CC BY 4.0.",
  "brief": "A deep, subterranean chamber is revealed, dominated by the skeletal remains of a massive, abandoned factory. The geometry of sheet steel and rusted iron forms the setting for a network of pulsing, ethereal light. These illuminated pathways pulse with bioluminescent energy, tracing complex, living circuits that adhere to the structural decay. The entire environment constantly shifts, making the connections feel alive and dynamic. When the user moves the cursor through the scene, the light intensifies, causing specific conduits to flare brightly and revealing new details about the interplay between the organic life and the corrosive metal.",
  "completion_tokens": 4655,
  "created_utc": "2026-10-12T19:14:00Z",
  "entry_id": 2149,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
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      "attempt": 1,
      "checks": {
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        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1424,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 84)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 120)\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 134)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 994.6 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": {
        "kind": "parent",
        "lines": 117,
        "sha256": "68113e32ed5f97d75d5219881ea1242d072dc692de0137b4d8ccc123c938c462",
        "shown": true
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      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 994.6,
      "num_ctx": 16384,
      "preload_s": 0.048,
      "prompt_tokens": 3528,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 62.091,
      "wall_s": 116.623
    },
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        "responds(drag)": true,
        "uses(webgl)": true
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      "attempt": 2,
      "checks": {
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        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1608,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 119)\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 135)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 158)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 134.5 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 30,
        "ms": 2920,
        "played": 30,
        "script": "drag",
        "source": "default"
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        "lines": 150,
        "sha256": "039645048e3421125ce8ff8ad011f4d14f16120ee8f9427b0049a76c2a281789",
        "shown": true
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      "preload_s": 0.047,
      "prompt_tokens": 4244,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
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      "wall_s": 150.85
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        "responds(drag)": true,
        "uses(webgl)": true
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      "attempt": 3,
      "checks": {
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        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
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      "completion_tokens": 1623,
      "evidence": null,
      "exit": 0,
      "ghost": {
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        "ms": 2920,
        "played": 30,
        "script": "drag",
        "source": "default"
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      "given": {
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        "lines": 165,
        "sha256": "c76c781123201c6816c289c7f7fa03d5a318adfe514220d6ea09226afa04753d",
        "shown": true
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      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 99.1,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 4451,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 52.231,
      "wall_s": 155.83
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  "ghost": {
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    "events": 30,
    "script": "drag"
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  "job_id": 2164,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "depart: the interconnected pathways of bioluminescent life are taken into the corroded framework of a colossal, abandoned factory, made of rust on sheet steel.",
    "critique_by": "gemma4:e4b",
    "generation": 5,
    "inherits_source": false,
    "parent_entry_id": 1947,
    "root_entry_id": 374
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "deep inside a cauldron of bacteria and microbes, but no circles allowed\n\nRevise: the same dense, churning biological environment, and this time the filamentous microbes form highly defined, crystalline chains.\n\nRevise: the same viscous, dynamic mass, and this time the color palette shifts to cool mauves, grays, and iridescent silver.\n\nRevise: the same deep, viscous environment teeming with life, and this time the filamentous microbes form clear, repeating lattice geometries.\n\nRevise: depart: the idea of continuous, highly structured flow through a deep medium taken into a vast network of tectonic fault lines, mechanism: a slime mould searching.\n\nRevise: depart: the interconnected pathways of bioluminescent life are taken into the corroded framework of a colossal, abandoned factory, made of rust on sheet steel.",
  "prompt_tokens": 12223,
  "publish_commit": "f97229f8078699e7cbe80baf4898b5f3ee8d0a06",
  "published_utc": "2026-10-12T22:25:14Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/2149/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/2149",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch presents a haunting subterranean factory scene where decay and life coexist in an ethereal dance. The skeletal remains of industrial machinery form the foundation of a mysterious chamber, while glowing bioluminescent pathways pulse through the space like living circuits. The viewer's cursor acts as a catalyst, intensifying the light and revealing new connections between the organic energy and corroded metal framework. Through careful optimization to meet strict frame budget constraints, this visualization maintains its dynamic, alive feel without overwhelming computational resources. The scene pulses with an internal rhythm, shifting subtly over time while responding directly to user interaction.",
  "submitted_by": "profcarroll",
  "wall_s": 423.303
}
