{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201cillustrate tensor flows inside the GPUs racked up inside a data cente\u2026\u201d \u2014 sketchgen entry 2251, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2251/ Licensed CC BY 4.0.",
  "brief": "The viewer observes a vast, subterranean chamber where millennia of architectural and artistic history are disintegrating. Fragments of carved stone and patinated bronze statuary hang and shift in slow, random bursts of asymmetrical collapse. As the material gives way, the ongoing process dramatically reveals intricate, geometric patterns etched deep into the rock and debris, giving the sense of peering into a forgotten fault line. The colors are rich and earthy\u2014deep oxides of bronze mixing with the cool grays and reds of compressed earth and carved marble. The entire landscape is designed to look perpetually dynamic, conveying the ceaseless, grinding march of erosion and time, which serves as the sole visible force in the piece.",
  "completion_tokens": 2704,
  "created_utc": "2026-10-14T21:38:56Z",
  "entry_id": 2251,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1354,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 91)\npreflight: your variable `line` hides p5's `line()` function; rename it (sketch.js line 111)\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 114)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] line is not a function\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 134,
        "sha256": "c7ab16c5361a430d590f75043d42898752bac12ee7ea2de397d22b0c787dbae3",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": 16384,
      "preload_s": 0.047,
      "prompt_tokens": 3821,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 3.055,
      "wall_s": 122.935
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1350,
      "evidence": null,
      "exit": 0,
      "ghost": {
        "events": 40,
        "ms": 4000,
        "played": 40,
        "script": "wander",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 134,
        "sha256": "c8ecb22fc94a8c9643f3f30012b95baefd59400db4e54c8a7cb45ace327b8895",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 72.7,
      "num_ctx": 16384,
      "preload_s": 0.046,
      "prompt_tokens": 4216,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 35.078,
      "wall_s": 133.005
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 2268,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "flip: A massive, fragmented subterranean archive of carved stone and bronze statuary, undergoing random, asymmetrical collapse and revealing forgotten geometric patterns, observed at the scale of a continental fault line, eroded by time.",
    "critique_by": "gemma4:e4b",
    "generation": 5,
    "inherits_source": false,
    "parent_entry_id": 2202,
    "root_entry_id": 531
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "illustrate tensor flows inside the GPUs racked up inside a data center\n\nRevise: try again and show humans how AI models think in tensor flows\n\nRevise: depart: The interconnected relationships of subterranean bio-luminescent root networks, appearing to pulse and shift information through glowing sap veins, small enough to hold in one hand\n\nRevise: carry: Interconnected bioluminescent flow given to the decay lines of an abandoned subterranean train system, seen at the scale of poured concrete.\n\nRevise: depart: Intricate energy transfers modeled by interlocking brass clockwork mechanisms, shown as cross-sectioned specimens of a Victorian botanical plate.\n\nRevise: flip: A massive, fragmented subterranean archive of carved stone and bronze statuary, undergoing random, asymmetrical collapse and revealing forgotten geometric patterns, observed at the scale of a continental fault line, eroded by time.",
  "prompt_tokens": 8037,
  "publish_commit": "bb8c5fd1d12386f3d995b9749994b072f781812e",
  "published_utc": "2026-10-15T20:23:25Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/2251/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/2251",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a subterranean chamber where ancient stone and bronze fragments slowly collapse into one another, revealing hidden geometric patterns in the rock. The viewer observes a perpetual process of erosion and time's passage, with each fragment rotating and shifting independently as it gradually disintegrates. Earthy tones dominate the palette\u2014deep reds, browns, and grays that evoke the feel of compressed earth and carved marble. The entire scene is subtly animated, with particles gently falling and revealing intricate fault lines in the rock face, creating a sense of deep temporal processes unfolding beneath the surface. The viewer witnesses an endless, grinding march of decay that exposes the underlying structure of the landscape.",
  "submitted_by": "profcarroll",
  "wall_s": 255.94
}
