{
  "assertions": [
    "motion(idle)",
    "responds(click)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201cerecting a skyscraper Revise: the same vertical, three-dimensional ci\u2026\u201d \u2014 sketchgen entry 2254, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/2254/ Licensed CC BY 4.0.",
  "brief": "The viewer sees a massive, dark, and fragile architectural structure built from glass prisms, viewed at eye-level. This ziggurat is perpetually unstable, appearing to continuously cascade and slide downward in a steady, geometric collapse. The colors are dark, reflecting the fragility of the glass. Although the structure has constant, natural motion, the system is reactive: clicking anywhere on the canvas causes the megalith to peel off and shed additional segments, accelerating the downward cascade.",
  "completion_tokens": 3866,
  "created_utc": "2026-10-14T21:58:38Z",
  "entry_id": 2254,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v3",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "responds(click)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1174,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 65)\n\ngate exit 1: assertions failed: responds(click)\n\nAssertions that failed:\n- responds(click): click at canvas centre, 30 frames after: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 16,
        "ms": 3320,
        "played": 16,
        "script": "click",
        "source": "default"
      },
      "given": {
        "kind": "parent",
        "lines": 113,
        "sha256": "0d686bf139315ee2ba82c8e639d132fd8d4efeb57380db302fe3faba24b7f29a",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 3.2,
      "num_ctx": 16384,
      "preload_s": 0.049,
      "prompt_tokens": 3680,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 3.531,
      "wall_s": 105.749
    },
    {
      "assertions": {
        "motion(idle)": true,
        "responds(click)": false,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1350,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 78)\n\ngate exit 1: assertions failed: responds(click)\n\nAssertions that failed:\n- responds(click): click at canvas centre, 30 frames after: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 16,
        "ms": 3320,
        "played": 16,
        "script": "click",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 117,
        "sha256": "08617bc1b1ea6d09e272020ab8f21aaccd6980bdb1b6ab653e3d0d4596089dfd",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 3.2,
      "num_ctx": 16384,
      "preload_s": 0.049,
      "prompt_tokens": 3856,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 3.677,
      "wall_s": 122.591
    },
    {
      "assertions": {
        "motion(idle)": true,
        "responds(click)": false,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "revised": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1342,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 78)\n\ngate exit 1: assertions failed: responds(click)\n\nAssertions that failed:\n- responds(click): click at canvas centre, 30 frames after: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": {
        "events": 16,
        "ms": 3320,
        "played": 16,
        "script": "click",
        "source": "default"
      },
      "given": {
        "kind": "previous",
        "lines": 140,
        "sha256": "f72a28ab93e7c1c2292e3196c956e74561c152a2706d3b6c85dee1d43bf3a4c3",
        "shown": true
      },
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 3.1,
      "num_ctx": 16384,
      "preload_s": 0.046,
      "prompt_tokens": 4038,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 3.788,
      "wall_s": 126.137
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 2271,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "depart: The accumulation of environmental residue taken into the slow, crystalline bloom of bioluminescent lichen, made of cut paper, seen at microscopic scale, in a geothermally active era.",
    "critique_by": "gemma4:e4b",
    "generation": 5,
    "inherits_source": false,
    "parent_entry_id": 2205,
    "root_entry_id": 363
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v2",
  "process": null,
  "prompt": "erecting a skyscraper\n\nRevise: the same vertical, three-dimensional cityscape, and this time every new segment must maintain the width and height of the segment directly beneath it.\n\nRevise: flip: a constantly collapsing ziggurat of dark, fragile glass prisms that continuously slides downward in a cascade, responding to clicks by peeling off additional segments, seen at eye-level\n\nRevise: depart: the gradual, systematic decomposition of enormous, poured concrete mushroom mycelium, shedding delicate, petrified caps and root structures, as viewed at subterranean scale, during a tropical humid era.\n\nRevise: flip: A colossal, stable megalith that grows upward in impossible, stacked geometry, defying gravity and accumulating material segments in defiance of collapse, made of chalk on slate.\n\nRevise: depart: The accumulation of environmental residue taken into the slow, crystalline bloom of bioluminescent lichen, made of cut paper, seen at microscopic scale, in a geothermally active era.",
  "prompt_tokens": 11574,
  "publish_commit": "c9c78a2836cdeb09cb10841c3c3ab9a76590d759",
  "published_utc": "2026-10-15T20:23:25Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/96",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/2254/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/2254",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch presents an architectural marvel constructed from glass prisms that exists in a perpetual state of instability. The structure appears to cascade and slide downward in a continuous geometric collapse, rendered in dark tones that emphasize the fragility of the glass. The viewer experiences both natural motion and a responsive element: clicking anywhere on the canvas triggers a cascade effect where segments peel off and accelerate their descent. The piece combines physics-based animation with interactive feedback to create an immersive visualization of an architectural structure that is both beautiful and inherently unstable, where each click becomes a catalyst for the ongoing collapse.",
  "submitted_by": "profcarroll",
  "wall_s": 354.477
}
