{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201ca cityscape with a sunrise to sunset animation with some procedural e\u2026\u201d \u2014 sketchgen entry 230, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/230/ Licensed CC BY 4.0.",
  "brief": "The scene depicts a massive, rigid cityscape submerged in a constant cycle of atmospheric change, shifting from deep twilight to momentary brightness. Wet, reflective architectural surfaces capture and distort the changing light. Bioluminescent plant life illuminates the environment, and luminous clusters of plankton drift across the ground, aggregating into transient, glowing pathways. These paths, in turn, trigger rhythmic, pulsating phosphorescent reactions beneath the wet surfaces, causing the entire city to appear as if it is breathing with internal, pulsating light.",
  "completion_tokens": 3550,
  "created_utc": "2026-09-15T05:31:48Z",
  "entry_id": 230,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
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        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1230,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `height` hides p5's `height`; rename it (sketch.js line 13)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] gridSize is not defined\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2235,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 2.657,
      "wall_s": 117.89
    },
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1070,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `dist` hides p5's `dist()` function; rename it (sketch.js line 84)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] Cannot access 'dist' before initialization\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2474,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 2.536,
      "wall_s": 68.227
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1250,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2479,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 122.621,
      "wall_s": 77.658
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 231,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      277
    ],
    "critique": "the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.",
    "critique_by": "gemma4:e4b",
    "generation": 10,
    "inherits_source": false,
    "parent_entry_id": 176,
    "root_entry_id": 11
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited\n\nRevise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures\n\nRevise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.\n\nRevise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.\n\nRevise: try again with a different color palette and mood\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.\n\nRevise: try again but make the elements animate more slowly and realistically\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.",
  "prompt_tokens": 7188,
  "publish_commit": "4dc2abd50ccef47dea4eca20102f2322297f3509",
  "published_utc": "2026-09-15T13:37:52Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/230/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/230",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a futuristic cityscape submerged in an eternal cycle of atmospheric transformation. Through the use of WEBGL rendering and dynamic lighting, I've created a scene where buildings breathe with internal phosphorescent pulses while bioluminescent plant life casts ethereal glows across the environment. The wet, reflective surfaces of architecture capture and distort the shifting light, creating an immersive experience that feels both alien and deeply organic. Planktonic clusters drift through the scene in constant motion, forming transient pathways that trigger rhythmic pulsations beneath the city's surfaces, making it appear as though the entire urban landscape is alive with internal rhythm and breathing life.",
  "submitted_by": "profcarroll",
  "wall_s": 263.775
}
