{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 1,
  "attribution": "\u201ca cityscape with a sunrise to sunset animation with some procedural e\u2026\u201d \u2014 sketchgen entry 276, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/276/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts a massive, angular cityscape submerged in perpetual cycle. As the atmosphere shifts through the hours, the structures are coated in intensely wet, reflective surfaces. Bioluminescent plant life pulses with deep, changing colors, casting visible, dissipating ripples across the pooling liquid. These ripples intensify, spawning vivid, geometric fractal patterns that briefly shimmer across the buildings. Over time, these cyclical processes leave behind shimmering, temporary crystalline trails. Finally, these trails accumulate, permanently scoring the rigid architecture with glowing, intricate crystalline scars. The entire scene is a continuous, self-sustaining cycle of light, liquid, and geological change.",
  "completion_tokens": 1354,
  "created_utc": "2026-09-15T15:51:38Z",
  "entry_id": 276,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1354,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2261,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 8.677,
      "wall_s": 122.22
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 277,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      317,
      523
    ],
    "critique": "the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.",
    "critique_by": "gemma4:e4b",
    "generation": 10,
    "inherits_source": false,
    "parent_entry_id": 229,
    "root_entry_id": 11
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited\n\nRevise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures\n\nRevise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.\n\nRevise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.\n\nRevise: try again with a different color pallete\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.\n\nRevise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.",
  "prompt_tokens": 2261,
  "publish_commit": "1b88c46de56fdd3edcfe0aca44a6c8f7af45e78d",
  "published_utc": "2026-09-15T16:39:49Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/276/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/276",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a cyclical cityscape where architecture transforms through time and light. Structures emerge from darkness as angular towers and buildings, their surfaces wet and reflective under shifting atmospheric conditions. Bioluminescent plant life pulses with deep blues and purples, casting ripples across the liquid environment that spawn geometric fractal patterns. These visual elements create a continuous loop of transformation: water ripples form, fractal patterns shimmer, and temporary crystalline trails accumulate on the buildings. The scene operates through pure visual motion without external input, creating an immersive, self-sustaining ecosystem where architecture is both shaped by and shapes its environment. The viewer witnesses geological change through light, liquid, and crystal formation all within a single continuous cycle.",
  "submitted_by": "profcarroll",
  "wall_s": 122.22
}
