{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 1,
  "attribution": "\u201ca cityscape with a sunrise to sunset animation with some procedural e\u2026\u201d \u2014 sketchgen entry 277, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/277/ Licensed CC BY 4.0.",
  "brief": "The viewer observes a dense, angular cityscape immersed in perpetual atmospheric transition. Day cycles are tracked by the movement of light across highly reflective, wet architectural surfaces. The environment is dominated by deep, saturated colours punctuated by bioluminescent pulses. These rhythmic light pulses activate subsurface reactions, causing visible, glowing stress fractures to propagate and subtly glow across the rigid structures. The entire scene is a constant, cyclical display of light, decay, and luminous energy.",
  "completion_tokens": 1148,
  "created_utc": "2026-09-15T15:59:36Z",
  "entry_id": 277,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1148,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": null,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2222,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 145.667,
      "wall_s": 112.779
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 278,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces",
    "critique_by": "gemma4:e4b",
    "generation": 11,
    "inherits_source": false,
    "parent_entry_id": 230,
    "root_entry_id": 11
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited\n\nRevise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures\n\nRevise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.\n\nRevise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.\n\nRevise: try again with a different color palette and mood\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause small clusters of luminous plankton to drift across the wet architectural surfaces.\n\nRevise: try again but make the elements animate more slowly and realistically\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the luminous plankton clusters aggregate to form transient glowing paths across the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the glowing paths trigger rhythmic, phosphorescent subsurface reactions across the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the phosphorescent reactions cause visible, glowing stress fractures across the rigid architectural surfaces",
  "prompt_tokens": 2222,
  "publish_commit": "aa43799fcef80b8bdbf4a33ce9a4a5a7a1838b56",
  "published_utc": "2026-09-15T16:39:39Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/277/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/277",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a surreal, ever-changing cityscape where architecture exists in perpetual flux between day and night cycles. The angular structures appear to be made of glass or reflective materials that respond to shifting light, creating an atmosphere of constant transformation. Deep saturated colors shift and pulse with bioluminescent rhythms, while stress fractures propagate across surfaces like veins of glowing energy. The viewer experiences a cyclical display where light moves across the environment, revealing both decay and luminous renewal through the interplay of wet surfaces, pulsing glows, and architectural tension. The scene suggests a living, reactive urban environment where light and matter are in constant dialogue, with each frame showing subtle shifts in illumination and energy patterns that give the impression of an organic city responding to its own internal rhythms.",
  "submitted_by": "profcarroll",
  "wall_s": 112.779
}
