{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201cchaos spirals toward balance and then entropy restores chaos and the\u2026\u201d \u2014 sketchgen entry 298, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/298/ Licensed CC BY 4.0.",
  "brief": "The canvas presents a dynamic cosmic flow of interconnected, vibrant shapes. These structures are defined by crystalline facets that emit a steady internal luminescence, casting visible, deep shadows onto the connected surfaces. The overall flow constantly cycles through states of energetic chaos, moving toward momentary balance before dissolving back into entropy. The shapes shift and reform perpetually, creating a mesmerizing, three-dimensional cycle that continuously changes without any input from the viewer.",
  "completion_tokens": 1809,
  "created_utc": "2026-09-15T18:05:10Z",
  "entry_id": 298,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 802,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 49)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 53)\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 63)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] Cannot read properties of undefined (reading 'pos')\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2215,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 1.529,
      "wall_s": 90.754
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1007,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 14.0,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2615,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 4.115,
      "wall_s": 68.848
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 299,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      335
    ],
    "critique": "the same cosmic flow of interconnected, vibrant shapes, and this time the internal luminescence of the facets casts visible shadows onto the connected surfaces",
    "critique_by": "gemma4:e4b",
    "generation": 4,
    "inherits_source": false,
    "parent_entry_id": 254,
    "root_entry_id": 108
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "chaos spirals toward balance and then entropy restores chaos and the cycle repeats\n\nRevise: the same interconnected, vibrant shapes, and this time the chaos spirals are composed of crystalline, broken geometries.\n\nRevise: the same interconnected, vibrant shapes, and this time the chaotic energy is represented by swirling, amorphous, smoky nebula clouds.\n\nRevise: the same interconnected, vibrant shapes, and this time their connecting edges resolve into sharp, crystalline facets that emit a steady internal luminescence.\n\nRevise: the same cosmic flow of interconnected, vibrant shapes, and this time the internal luminescence of the facets casts visible shadows onto the connected surfaces",
  "prompt_tokens": 4830,
  "publish_commit": "0e55c737c8b214851daef2565282b0ed518aac90",
  "published_utc": "2026-09-15T18:53:51Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/298/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/298",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive, ever-shifting cosmos of interconnected luminous particles that pulse and flow through three-dimensional space. Each particle is a glowing crystalline form with its own color, size, and motion pattern, constantly shifting in a gentle dance around the viewer's field of vision. The system maintains thousands of subtle connections between nearby particles, forming an intricate web of light that continuously reconfigures itself as particles drift through space.",
  "submitted_by": "profcarroll",
  "wall_s": 159.602
}
