{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201candroids dreaming of electric sheep Revise: the same luminous structu\u2026\u201d \u2014 sketchgen entry 331, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/331/ Licensed CC BY 4.0.",
  "brief": "The canvas reveals a deep, infinite void into which luminous structured forms emerge. These forms cast ephemeral neon shadows that dance across the surrounding dark environment. As the scene evolves, the neon shadows resolve, revealing intricate underlying crystalline networks. These crystalline structures then grow and crystallize, branching outward into complex, self-similar geometric fractal patterns that appear to span the entire void. The entire composition pulses with electric energy, creating a mesmerizing sense of organized, mathematical expansion.",
  "completion_tokens": 3297,
  "created_utc": "2026-09-15T21:31:46Z",
  "entry_id": 331,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1463,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 53)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 106.4 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 106.4,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1546,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 20.718,
      "wall_s": 110.835
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 937,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 49)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 109.3 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 109.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1749,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 23.433,
      "wall_s": 54.455
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": false
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": true,
        "is_looping": false,
        "sound_lib_ok": null
      },
      "completion_tokens": 897,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 71)\n\ngate exit 1: checks failed: is_looping; assertions failed: uses(webgl)\n\nFixed checks that failed:\n- is_looping = false\n    frame_advancing skipped: the sketch calls noLoop(), so it declares itself static (spec 3.1, closes MEASURE[gate-false-negatives])\n\nAssertions that failed:\n- uses(webgl): renderer context is 2D\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 27.5,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1749,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 7.518,
      "wall_s": 51.732
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 332,
  "last_error": "gate exit 1: checks failed: is_looping; assertions failed: uses(webgl)",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      593
    ],
    "critique": "the same luminous structured forms, and this time the crystalline networks crystallize into geometric fractal patterns that span the void",
    "critique_by": "gemma4:e4b",
    "generation": 3,
    "inherits_source": false,
    "parent_entry_id": 294,
    "root_entry_id": 207
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "androids dreaming of electric sheep\n\nRevise: the same luminous structured forms, and this time they cast ephemeral neon shadows on the surrounding dark environment\n\nRevise: the same luminous structured forms, and this time the neon shadows reveal underlying crystalline networks within the space\n\nRevise: the same luminous structured forms, and this time the crystalline networks crystallize into geometric fractal patterns that span the void",
  "prompt_tokens": 5044,
  "publish_commit": "f4bb375d0b9c1c2fe3897264dface14ca1f3e1af",
  "published_utc": "2026-09-17T03:44:13Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/331/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/331",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive, evolving visualization of a cosmic void where luminous particles emerge from darkness and form intricate connections. The composition pulses with electric energy as geometric forms expand and contract in three-dimensional space. Particles float in a dynamic field, casting neon shadows that resolve into complex crystalline networks. The scene evolves organically through time-based camera movements and particle dynamics, creating an endless sense of mathematical expansion. Viewers witness the emergence of self-similar fractal patterns from simple geometric elements, suggesting infinite complexity within organized chaos.",
  "submitted_by": "profcarroll",
  "wall_s": 217.022
}
