{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201ctraveling infinitely through atomic structure across and through mole\u2026\u201d \u2014 sketchgen entry 332, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/332/ Licensed CC BY 4.0.",
  "brief": "The canvas shows an accelerating, deep-tunnel passage through highly abstract molecular and atomic space. The passage walls are composed of complex, crystalline molecular lattices that constantly distort and reshape the surrounding environment. Suddenly, these crystalline forms emit vivid light, which is briefly intersected by fleeting tendrils of superheated plasma. These plasma bursts interact intensely with the distortions, causing dynamic flashes of light and color across the entire tunnel view. The scene is characterized by continuous, immersive motion, guiding the viewer deeper into the abstract structure.",
  "completion_tokens": 2199,
  "created_utc": "2026-09-15T21:37:57Z",
  "entry_id": 332,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 1063,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 65)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 71)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 93)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 211.7 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 211.7,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1557,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 14.094,
      "wall_s": 99.986
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1136,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 34.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1865,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 7.258,
      "wall_s": 67.508
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 333,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      371,
      540
    ],
    "critique": "the same accelerating deep-tunnel passage through abstract molecular and atomic space, and this time adding glimpses of superheated plasma interacting with the crystalline distortions",
    "critique_by": "gemma4:e4b",
    "generation": 5,
    "inherits_source": false,
    "parent_entry_id": 295,
    "root_entry_id": 106
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "traveling infinitely through atomic structure across and through molecules\n\nRevise: the same accelerating passage, and this time adding moments of visible molecular instability\n\nRevise: the same accelerating, immersive tunnel that guides the viewer through abstract atomic and molecular structures, and this time incorporating sudden, crystalline distortions into the molecular forms\n\nRevise: the same accelerating passage, and this time making the crystalline distortions appear to fragment into glowing, loose shards that fall away from the primary flow\n\nRevise: the same accelerating deep-tunnel passage through abstract molecular and atomic space, and this time adding varying intensities of background bioluminescence that interact with the crystalline distortions\n\nRevise: the same accelerating deep-tunnel passage through abstract molecular and atomic space, and this time adding glimpses of superheated plasma interacting with the crystalline distortions",
  "prompt_tokens": 3422,
  "publish_commit": "4fb46b3561034091b3b296c3d12fcb9a49bae217",
  "published_utc": "2026-09-16T00:24:16Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/332/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/332",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive, accelerating journey through a crystalline molecular tunnel system. The scene features a vast lattice structure composed of constantly rotating geometric forms that pulse with inner light. Thousands of particles float in the space, while dynamic plasma bursts erupt from the crystal formations, creating intense flashes of color and energy. The viewer is drawn deeper into this abstract atomic environment through continuous motion and transformation. The visual effect achieves performance by batching all shape drawing operations and pre-calculating structures rather than rendering individual elements each frame, ensuring smooth animation even at high resolution.",
  "submitted_by": "profcarroll",
  "wall_s": 167.494
}
