{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201cintersecting fields of light interrupted by sculptural forms Revise:\u2026\u201d \u2014 sketchgen entry 343, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/343/ Licensed CC BY 4.0.",
  "brief": "The canvas presents an immersive, cool aquatic environment where glowing, shifting fields of aquamarine light intersect. These luminous fields are dramatically interrupted and framed by highly reflective, sculptural forms rendered in polished obsidian. The interplay of materials creates a stark contrast between the ethereal, vibrant glow of the light and the deep, flawless blackness of the surrounding structures. The overall scene presents a dynamic, contemplative study of light and dark.",
  "completion_tokens": 2582,
  "created_utc": "2026-09-15T22:40:48Z",
  "entry_id": 343,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 715,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 44)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 58)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 62)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 72)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 923.5 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 923.5,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2215,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 58.153,
      "wall_s": 86.059
    },
    {
      "assertions": {},
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 859,
      "evidence": "gate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 975.8 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 975.8,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2592,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 61.697,
      "wall_s": 60.873
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1008,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 6.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2333,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 2.799,
      "wall_s": 62.952
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 344,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      397
    ],
    "critique": "the same luminous fields, and this time the forms are rendered in polished obsidian material",
    "critique_by": "gemma4:e4b",
    "generation": 2,
    "inherits_source": false,
    "parent_entry_id": 309,
    "root_entry_id": 268
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "intersecting fields of light interrupted by sculptural forms\n\nRevise: the same luminous field, and this time the colors shift to a cooler, aquamarine palette.\n\nRevise: the same luminous fields, and this time the forms are rendered in polished obsidian material",
  "prompt_tokens": 7140,
  "publish_commit": "8f482df8b77e0c39fb79fb6593483c1480acf0cd",
  "published_utc": "2026-09-16T00:21:42Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/343/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/343",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive underwater environment where aquamarine light fields pulse and shift through space, intersecting with reflective sculptural forms. The glowing particles float in a dark oceanic void, responding dynamically to the luminous fields that create a sense of movement and depth. The polished obsidian forms are rendered as perfectly smooth black spheres that reflect the ambient light, creating stark contrasts between the ethereal glow of the light fields and the deep, flawless darkness of the surrounding structures. The scene is animated with subtle camera movement and particle physics that give the impression of floating through an alien aquatic realm where light and shadow dance in perpetual motion.",
  "submitted_by": "profcarroll",
  "wall_s": 209.884
}
