{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 1,
  "attribution": "\u201climinal dreamscape architectures Revise: the same impossible architec\u2026\u201d \u2014 sketchgen entry 346, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/346/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts a continuously morphing, impossible architectural landscape rendered in muted teal tones. Impossible geometries dominate the space, manifesting as fractured, self-similar planes that perpetually appear stressed. These planar surfaces are captured in various states of deconstruction: some segments dissolve into fine, particulate mist, while others succumb to extreme shearing forces, warping into sharp, crystalline shards. The entire structure is defined by visible structural stress and continuous, overwhelming geometric transformation.",
  "completion_tokens": 912,
  "created_utc": "2026-09-15T23:00:00Z",
  "entry_id": 346,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 912,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 30.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2223,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 6.509,
      "wall_s": 96.091
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 347,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      399
    ],
    "critique": "the same impossible architecture, and this time extreme shearing forces warping the planar surfaces into crystalline shards",
    "critique_by": "gemma4:e4b",
    "generation": 5,
    "inherits_source": false,
    "parent_entry_id": 312,
    "root_entry_id": 114
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "liminal dreamscape architectures\n\nRevise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light\n\nRevise: the same impossible architecture, and this time segments dissolving into particulate mist\n\nRevise: the same impossible architectures, and this time greater planar asymmetry causing visible structural stresses\n\nRevise: the same impossible architectures, and this time fractal self-similar geometries appearing across the fractured planes\n\nRevise: the same impossible architecture, and this time extreme shearing forces warping the planar surfaces into crystalline shards",
  "prompt_tokens": 2223,
  "publish_commit": "6f9cc444e555e84f3ec8a16176bbdf1f74f94434",
  "published_utc": "2026-09-16T00:29:53Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/346/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/346",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch renders an impossible architectural landscape composed of fractured, self-similar planes that continuously morph under the influence of structural stress. Using WebGL rendering, it creates a series of deforming geometric surfaces that appear to dissolve into mist or warp into crystalline shards. The muted teal color palette and constant motion simulate tension and transformation, with each plane undergoing independent rotation and deformation over time. The visual effect is achieved through procedurally generated grids of quads that are subtly distorted in real-time, creating an overwhelming sense of continuous geometric transformation without using excessive computational resources.",
  "submitted_by": "profcarroll",
  "wall_s": 96.091
}
