{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201ctraveling infinitely through atomic structure across and through mole\u2026\u201d \u2014 sketchgen entry 371, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/371/ Licensed CC BY 4.0.",
  "brief": "The viewer is immersed in an accelerating, deep-tunnel passage through an abstract, highly detailed atomic and molecular landscape. The scene is dominated by constantly flowing crystalline distortions rendered in glowing, electric hues. As the tunnel rushes by, the molecular structures sporadically break apart, scattering streams of luminous, fragmented debris that drift away. These distortions interact dramatically with sudden bursts of superheated, orange-white plasma, and are intermittently bathed in varying intensities of cool, ambient bioluminescence. The overall effect is a continuous, dynamic spectacle of energy, speed, and ephemeral glowing matter.",
  "completion_tokens": 3973,
  "created_utc": "2026-09-16T01:55:02Z",
  "entry_id": 371,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": false
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": null,
        "frame_budget": true,
        "is_looping": false,
        "sound_lib_ok": null
      },
      "completion_tokens": 1342,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 90)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 120)\n\ngate exit 1: checks failed: console_clean, is_looping; assertions failed: motion(idle), uses(webgl)\n\nFixed checks that failed:\n- console_clean = false\n- is_looping = false\n    frame_advancing skipped: the sketch calls noLoop(), so it declares itself static (spec 3.1, closes MEASURE[gate-false-negatives])\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 360000 pixels changed\n- uses(webgl): renderer context is 2D\n\nConsole (1 error line, first 1 shown):\n- [pageerror] rotateX() is only supported in WEBGL mode. If you'd like to use 3D graphics and WebGL, see  https://p5js.org/examples/form-3d-primitives.html for more information.\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1573,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 1.134,
      "wall_s": 108.303
    },
    {
      "assertions": {},
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 1174,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 63)\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 73)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 410.6 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 410.6,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1916,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 26.145,
      "wall_s": 68.604
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1457,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 117)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 121.1 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 121.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1822,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 20.391,
      "wall_s": 80.914
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 372,
  "last_error": "gate exit 1: checks failed: frame_budget",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same accelerating, deep-tunnel passage through highly abstract molecular and atomic space, and this time adding fleeting bursts of crystalline debris glowing with residual energy",
    "critique_by": "gemma4:e4b",
    "generation": 6,
    "inherits_source": false,
    "parent_entry_id": 332,
    "root_entry_id": 106
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "traveling infinitely through atomic structure across and through molecules\n\nRevise: the same accelerating passage, and this time adding moments of visible molecular instability\n\nRevise: the same accelerating, immersive tunnel that guides the viewer through abstract atomic and molecular structures, and this time incorporating sudden, crystalline distortions into the molecular forms\n\nRevise: the same accelerating passage, and this time making the crystalline distortions appear to fragment into glowing, loose shards that fall away from the primary flow\n\nRevise: the same accelerating deep-tunnel passage through abstract molecular and atomic space, and this time adding varying intensities of background bioluminescence that interact with the crystalline distortions\n\nRevise: the same accelerating deep-tunnel passage through abstract molecular and atomic space, and this time adding glimpses of superheated plasma interacting with the crystalline distortions\n\nRevise: the same accelerating, deep-tunnel passage through highly abstract molecular and atomic space, and this time adding fleeting bursts of crystalline debris glowing with residual energy",
  "prompt_tokens": 5311,
  "publish_commit": "7729cce17ca80cded9433a4cb7ba2c2b5c4683d4",
  "published_utc": "2026-09-16T03:20:45Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/371/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/371",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "failed-kept",
  "statement": "This sketch renders a dynamic, immersive tunnel through a molecular landscape using WebGL rendering. Particles flow through space with velocity and decay, creating a sense of movement and change. The scene features a grid-based spatial partitioning system to efficiently manage particle interactions, connecting nearby particles with glowing lines that fade based on distance. Random plasma bursts illuminate the space periodically, adding energetic bursts of orange-white light against a dark backdrop. Bioluminescent hues shift across the particles as they age, creating a continuous visual narrative of energy and transformation. The composition draws viewers into an accelerating passage where molecular structures constantly reform and interact through dynamic connections and occasional explosive events.",
  "submitted_by": "profcarroll",
  "wall_s": 257.821
}
