{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201cRender a perspective from within New Babylon, the visionary, speculat\u2026\u201d \u2014 sketchgen entry 385, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/385/ Licensed CC BY 4.0.",
  "brief": "The viewer is placed inside a monumental, dynamically shifting architectural structure. The space is defined by colossal geometric planes that exhibit constant, subtle warping and rippling motions. Running through the structure are bright emerald green arterial seams of glowing energy, which pulse with visible, radiating light waves. These energy pulses cause the surrounding crystalline reflections to appear deeply imprinted across the geometric surfaces, mapping the light's movement and transforming the static planes into a rhythmically charged, luminous dream state.",
  "completion_tokens": 3064,
  "created_utc": "2026-09-16T03:09:37Z",
  "entry_id": 385,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1075,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `scale` hides p5's `scale()` function; rename it (sketch.js line 60)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 96)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 360000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] scale is not a function\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1547,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 1.318,
      "wall_s": 101.252
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1054,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 56)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 62)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 99)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 115.5 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 115.5,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1850,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 25.667,
      "wall_s": 66.851
    },
    {
      "assertions": {},
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 935,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 60)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 78)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 546.8 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 546.8,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1874,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 35.078,
      "wall_s": 66.703
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 386,
  "last_error": "gate exit 1: checks failed: frame_budget",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same controlled dynamism, and this time the geometric planes should exhibit subtle warping and rippling in response to the pulsating emerald energy.",
    "critique_by": "gemma4:e4b",
    "generation": 5,
    "inherits_source": false,
    "parent_entry_id": 339,
    "root_entry_id": 156
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974\n\nRevise: the same colossal architectural dream state, and this time the geometric planes should incorporate periodic, glowing arterial seams of emerald green light\n\nRevise: the same controlled dynamism, and this time the geometry should incorporate subtle, tessellating crystalline reflections that appear to refract the green light sources\n\nRevise: the same controlled dynamism, and this time the glowing emerald arterial seams should pulse with visible, radiating waves of light energy\n\nRevise: the same controlled dynamism, and this time the crystalline reflections should map the pulsating energy seams, causing the glowing green lines to appear structurally imprinted across the geometric planes.\n\nRevise: the same controlled dynamism, and this time the geometric planes should exhibit subtle warping and rippling in response to the pulsating emerald energy.",
  "prompt_tokens": 5271,
  "publish_commit": "fa4d1c6ececd6e306bbc920fcfcb118c3b360813",
  "published_utc": "2026-09-16T03:20:07Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/385/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/385",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "failed-kept",
  "statement": "This sketch creates an immersive, ever-shifting architectural environment where geometric planes undulate and flow with subtle, hypnotic motions. The viewer is placed within a space defined by colossal crystalline structures that pulse with internal energy. Emerald green pathways of light ripple through the architecture, casting glowing waves that transform the static surfaces into a rhythmically charged, luminous dream state. The interplay between the warped planes and the radiant energy paths creates an overwhelming sense of volumetric movement and depth, drawing the viewer into a mesmerizing architectural symphony.",
  "submitted_by": "profcarroll",
  "wall_s": 234.806
}
