{
  "assertions": [
    "uses(webgl)",
    "motion(idle)"
  ],
  "attempts": 1,
  "attribution": "\u201ca study in pyramidal sculptural forms as architecture where land meet\u2026\u201d \u2014 sketchgen entry 407, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/407/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts a deep-sea environment where geometrically precise, crystalline pyramidal structures ascend from the abyssal floor. These translucent formations are actively shedding a luminescent, crystallized residue. The primary force in the scene is the powerful, unseen deep-sea current, which organizes this shed material. This current creates visible, structured streams of glowing residue that drift and accumulate across the dark, abyssal floor, making the entire scene a constant, mesmerizing study in bioluminescent motion against a dark backdrop.",
  "completion_tokens": 1469,
  "created_utc": "2026-09-16T04:46:40Z",
  "entry_id": 407,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1469,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 9.6,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2233,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 3.615,
      "wall_s": 130.683
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 408,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      459,
      552
    ],
    "critique": "the same luminescent residue that drifts across the abyssal floor, and this time the deep-sea current organizes the particles into visible, structured streams.",
    "critique_by": "gemma4:e4b",
    "generation": 8,
    "inherits_source": false,
    "parent_entry_id": 350,
    "root_entry_id": 96
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a study in pyramidal sculptural forms as architecture where land meet sea\n\nRevise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity\n\nRevise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence\n\nRevise: pyramids are three-dimensional triangles, re-envision this sketch\n\nRevise: the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water.\n\nRevise: the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base\n\nRevise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment.\n\nRevise: the same geometrically precise, crystalline pyramidal forms, and this time the deep-sea currents cause the translucent material to shed visible, luminescent crystalline residue that drifts across the abyssal floor.\n\nRevise: the same luminescent residue that drifts across the abyssal floor, and this time the deep-sea current organizes the particles into visible, structured streams.",
  "prompt_tokens": 2233,
  "publish_commit": "be2cc28195cd7af8bade02c406372e9395c114fe",
  "published_utc": "2026-09-16T06:01:12Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/407/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/407",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a mesmerizing deep-sea environment where geometric pyramidal structures rise from the abyssal floor. The formations are crystalline and translucent, emitting luminescent residue particles that drift and accumulate under the influence of an unseen deep-sea current. Through careful use of WEBGL rendering, I've created a sense of depth with pyramids that ascend from the dark ocean floor, their surfaces rendered with subtle lighting effects. The residue particles form streams and trails that flow across the scene, creating a constant motion of bioluminescence against the black backdrop. The viewer witnesses a choreographed dance of light and structure, where the current's invisible force organizes the shed material into visible patterns of glowing motion. The scene captures both the stark beauty and dynamic energy of deep-sea environments through carefully controlled particle systems and geometric forms.",
  "submitted_by": "profcarroll",
  "wall_s": 130.683
}
