{
  "assertions": [
    "responds(drag)",
    "uses(webgl)",
    "motion(idle)"
  ],
  "attempts": 1,
  "attribution": "\u201cRender a perspective from within New Babylon, the visionary, speculat\u2026\u201d \u2014 sketchgen entry 446, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/446/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts an immersive, deeply recessed perspective within a complex, derelict network of branching tunnels. Viewers are surrounded by damp, crumbling concrete walls, which bear streaks of mineral deposits, graffiti, and the patina of long abandonment. Soft, directional light sources penetrate the space, casting deep shadows and highlighting scattered textures. As the viewer drags the cursor across the frame, the perspective shifts and rotates, guiding the eye deeper into the labyrinthine geometry of the forgotten transit system, revealing new turns and decaying architectural details with every subtle movement.",
  "completion_tokens": 689,
  "created_utc": "2026-09-16T08:43:32Z",
  "entry_id": 446,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "responds(drag)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 689,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 20.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2258,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 7.014,
      "wall_s": 87.643
    }
  ],
  "ghost": {
    "by": "default",
    "events": 30,
    "script": "drag"
  },
  "job_id": 447,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same network of makeshift branching tunnels, and this time the tunnel walls show weathering and signs of abandonment",
    "critique_by": "gemma4:e4b",
    "generation": 2,
    "inherits_source": false,
    "parent_entry_id": 391,
    "root_entry_id": 156
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974\n\nRevise: iterate into a network of makeshift branching tunnels\n\nRevise: the same network of makeshift branching tunnels, and this time the tunnel walls show weathering and signs of abandonment",
  "prompt_tokens": 2258,
  "publish_commit": "ad443a0e2b2a9f588fbb2cf9d67bc7b16be61da3",
  "published_utc": "2026-09-16T13:37:20Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/446/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/446",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive, derelict tunnel network using WebGL rendering to achieve deep perspective and spatial immersion. The viewer experiences a shifting underground environment where damp concrete walls reveal mineral deposits and graffiti through subtle texturing techniques. As the viewer drags their cursor across the screen, the perspective rotates and shifts, guiding the eye deeper into the labyrinthine space. The tunnel segments are procedurally generated with varying dimensions and rotations to create an organic, abandoned feel, while soft directional lighting casts deep shadows that enhance the sense of depth and decay. The motion is continuous but subtle, creating a compelling visual narrative without overwhelming the viewer.",
  "submitted_by": "profcarroll",
  "wall_s": 87.643
}
