{
  "assertions": [
    "motion(idle)",
    "responds(drag)"
  ],
  "attempts": 1,
  "attribution": "\u201cretrogamer's paradise Revise: the same chaotic vibrant grid of pixel\u2026\u201d \u2014 sketchgen entry 452, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/452/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a vibrant and energetic field composed of retro-styled, pixelated shapes that constantly shift in a chaotic motion. When the viewer guides the cursor, this underlying chaos responds by scattering, allowing the individual pixels to temporarily organize into distinct, visible geometric lattices. These structures sequentially glow, revealing a structured blueprint hidden within the randomness. As the formation completes, the emerging lattice emits a subtle force, gently guiding and pulling the surrounding chaotic pixels into the defined form before the whole pattern fades back into vibrant motion.",
  "completion_tokens": 938,
  "created_utc": "2026-09-16T09:19:03Z",
  "entry_id": 452,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "responds(drag)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 938,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 7.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1547,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 2.773,
      "wall_s": 86.643
    }
  ],
  "ghost": {
    "by": "default",
    "events": 30,
    "script": "drag"
  },
  "job_id": 453,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      558
    ],
    "critique": "the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.",
    "critique_by": "gemma4:e4b",
    "generation": 8,
    "inherits_source": false,
    "parent_entry_id": 398,
    "root_entry_id": 111
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "retrogamer's paradise\n\nRevise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path\n\nRevise: try again but make it interactive and animate\n\nRevise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path\n\nRevise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward\n\nRevise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.\n\nRevise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.",
  "prompt_tokens": 1547,
  "publish_commit": "f9ff8615e766232906fa264a7e7c5975f12dc94e",
  "published_utc": "2026-09-16T13:35:13Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/452/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/452",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic field of colorful particles that respond to both natural motion and user interaction. The system uses a grid-based spatial partitioning method to efficiently manage thousands of particles while maintaining performance. When the mouse approaches, particles scatter chaotically, but they also naturally gravitate toward nearby neighbors in a lattice-like pattern. The visual effect simulates an underlying order emerging from randomness, with particles temporarily organizing into structured formations before dissolving back into motion. The interplay between individual particle behavior and collective patterns creates a mesmerizing display of organized chaos.",
  "submitted_by": "profcarroll",
  "wall_s": 86.643
}
