{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201clighting study: the building interrupts the light Revise: emphasize r\u2026\u201d \u2014 sketchgen entry 467, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/467/ Licensed CC BY 4.0.",
  "brief": "The canvas displays an abstract, immersive interplay between architectural mass and light. Dynamic, projected light fields emanate from a single source, casting intricate, geometrically precise shadows that cut across rigid planes. Computational rays are visible, tracing paths as they intersect and impact the surfaces of the structure, causing highly detailed, glowing scatter effects that illuminate the planes where the light strikes. The scene is a perpetual, silent study of how solid geometry interacts with the passage of light.",
  "completion_tokens": 3681,
  "created_utc": "2026-09-16T10:56:19Z",
  "entry_id": 467,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1396,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 103)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 121)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 195.4 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 195.4,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2219,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 40.518,
      "wall_s": 124.55
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1138,
      "evidence": "gate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 150.4 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 150.4,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2479,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 31.403,
      "wall_s": 76.966
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1147,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 28.0,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2349,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 7.034,
      "wall_s": 72.495
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 468,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      474
    ],
    "critique": "the same abstract interplay between computational geometry and architectural mass, and this time render increased subsurface scattering effects on the rigid planes that catch the light.",
    "critique_by": "gemma4:e4b",
    "generation": 3,
    "inherits_source": false,
    "parent_entry_id": 418,
    "root_entry_id": 358
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "lighting study: the building interrupts the light\n\nRevise: emphasize raycasting from the lightsource against the structure and compute the shadows\n\nRevise: the same dynamic shadows, and this time clearly visualize the geometry at the intersection points where the rays hit the rigid planes.\n\nRevise: the same abstract interplay between computational geometry and architectural mass, and this time render increased subsurface scattering effects on the rigid planes that catch the light.",
  "prompt_tokens": 7047,
  "publish_commit": "5a2bf318f993a04465f00a8bc84ba040b92d90d3",
  "published_utc": "2026-09-16T13:31:31Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/467/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/467",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates an immersive interplay between architectural mass and light through a dynamic system of rays and geometric planes. The scene features a central light source that moves in a circular orbit, casting light paths that illuminate rigid surfaces. As rays travel through space, they interact with the architectural planes, creating glowing scatter effects where light strikes the surfaces. The visualization emphasizes the computational nature of light interaction through thousands of points that trace their paths in real-time, forming intricate shadow patterns and illuminating surfaces with a pulsing glow. The architecture consists of rotating geometric planes that serve as both structural elements and reflective surfaces, creating a continuous dance between solid form and light's passage.",
  "submitted_by": "profcarroll",
  "wall_s": 274.011
}
