{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 1,
  "attribution": "\u201ca cityscape with a sunrise to sunset animation with some procedural e\u2026\u201d \u2014 sketchgen entry 523, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/523/ Licensed CC BY 4.0.",
  "brief": "A sprawling, angular cityscape undergoes a perpetual cycle of light and darkness. Bioluminescent flora pulses through the scene, casting ethereal glow that dances across highly reflective, wet surfaces. As the light dissipates, intricate fractal patterns are cast upon the structures, leaving behind temporary crystalline trails. These trails, in turn, react with the pooled liquid at the base of the architecture, generating vibrant, metallic deposits that score the scene. The viewer observes a continuous, complex metamorphosis of light, liquid, and permanent mineral decay.",
  "completion_tokens": 1665,
  "created_utc": "2026-09-16T18:56:57Z",
  "entry_id": 523,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1665,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 62.0,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2236,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 14.321,
      "wall_s": 155.301
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 524,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      621
    ],
    "critique": "the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.",
    "critique_by": "gemma4:e4b",
    "generation": 11,
    "inherits_source": false,
    "parent_entry_id": 276,
    "root_entry_id": 11
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a cityscape with a sunrise to sunset animation with some procedural elements that make the city feel inhabited\n\nRevise: The same atmospheric cycles, and this time add small, organic plant life growing between the rigid angular structures\n\nRevise: the same cyclical changes of day and night, and this time add highly reflective wet surfaces to the structures catching the changing light.\n\nRevise: the same atmospheric cycles and reflections, and this time add bioluminescent plant life that pulses with the twilight.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the pulsing light casts visible, distinct projections onto the wet architectural surfaces.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the light pulses cause visible, dissipating ripples across the wet architectural surfaces.\n\nRevise: try again with a different color pallete\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating ripples cause temporary, visible distortions in the wet architectural reflections.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the visible distortions intensify into sharp, repeating fractal patterns.\n\nRevise: the same cyclical atmospheric changes and bioluminescence, and this time the dissipating fractal patterns leave behind temporary, crystalline trails on the wet architectural surfaces.\n\nRevise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline trails permanently score the rigid angular structures.\n\nRevise: the same complex cyclical process of bioluminescence, fractal trails, and wet reflection, and this time the crystalline scoring reacts with the pooled liquid to generate visible, metallic deposits.",
  "prompt_tokens": 2236,
  "publish_commit": "dab21c56fa0928b26085b34bc10891bc546b9e66",
  "published_utc": "2026-09-16T19:21:51Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/523/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/523",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts an ever-shifting urban landscape where light and shadow dance in perpetual metamorphosis. Through a combination of glowing bioluminescent plants, reflective architectural forms, and dynamic liquid surfaces, the scene illustrates a continuous process of transformation. The city structures pulse with internal illumination that creates dancing shadows, while fractal patterns emerge from the wet surfaces like crystalline fingerprints. Metallic deposits form and fade across the ground as if mineral life cycles through the environment. The viewer observes an organic architectural ecosystem where permanent elements\u2014like the city blocks and pools\u2014interact with ephemeral phenomena\u2014light pulses, flowing trails, and growing mineral formations\u2014to create a constantly evolving urban landscape that feels both alien and familiar.",
  "submitted_by": "profcarroll",
  "wall_s": 155.301
}
