{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201cgrant theft auto ported to p5.js. arrow keys control character or car\u2026\u201d \u2014 sketchgen entry 524, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/524/ Licensed CC BY 4.0.",
  "brief": "The canvas displays an expansive, open-world cityscape composed of architectural forms rendered in depth. The streetscape is populated with detailed buildings that cast complex shadows across the pavement. These shadows are not static; they constantly shift and change throughout the scene, simulating the passage of time and the changing angle of the sun across the simulated day.",
  "completion_tokens": 2470,
  "created_utc": "2026-09-16T19:14:28Z",
  "entry_id": 524,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 798,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 50)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 63)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 136.5 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 136.5,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1516,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 28.582,
      "wall_s": 88.428
    },
    {
      "assertions": {},
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 784,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `height` hides p5's `height`; rename it (sketch.js line 13)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 62)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: the run passed its 90 s wall ceiling over the first 30 frames of the 120-frame idle window (2815.1 ms per frame), budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 30 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 2815.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1781,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 99.545,
      "wall_s": 53.497
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 888,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 8.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1744,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 2.945,
      "wall_s": 57.078
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 525,
  "last_error": "paused: pause",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      622
    ],
    "critique": "the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day",
    "critique_by": "gemma4:e4b",
    "generation": 4,
    "inherits_source": false,
    "parent_entry_id": 285,
    "root_entry_id": 183
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": null,
  "process": null,
  "prompt": "grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.\n\nRevise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement\n\nRevise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day\n\nRevise: start over and go back to the original prompt, too much prompt drift\n\nRevise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day",
  "prompt_tokens": 5041,
  "publish_commit": "b5718874adcb2d9e4a11b31b0b0565a9d621d167",
  "published_utc": "2026-09-16T19:21:37Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/524/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/524",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch renders an expansive urban environment using p5.js in WEBGL mode. It features a collection of randomly generated buildings with varying sizes and heights, arranged across a ground plane that represents the city street. The scene includes dynamic shadows cast by the buildings, which shift continuously to simulate the passage of time as the sun moves across the sky. The entire scene is animated without user interaction, demonstrating real-time lighting effects through the use of projected shadow geometry that updates each frame based on a calculated sun angle. The visual style emphasizes architectural forms and their interplay with light and shadow in an open-world cityscape.",
  "submitted_by": "profcarroll",
  "wall_s": 199.003
}
