{
  "assertions": [
    "uses(webgl)",
    "motion(idle)"
  ],
  "attempts": 3,
  "attribution": "\u201ca study in pyramidal sculptural forms as architecture where land meet\u2026\u201d \u2014 sketchgen entry 552, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/552/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts an abyssal landscape dominated by geometrically precise, crystalline pyramidal structures ascending from the deep-sea floor. Deep currents interact with these forms, causing translucent material to shed luminescent residue. This residue drifts across the seabed and is dynamically organized by the currents into distinct streams. As these organized streams intersect, they form visible, radiant patterns of nodal light, creating a complex and luminous underwater geometry that pulses with deep, electric blues and vibrant bioluminescence.",
  "completion_tokens": 3788,
  "created_utc": "2026-09-16T23:27:45Z",
  "entry_id": 552,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1229,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 98)\n\ngate exit 1: checks failed: frame_budget; assertions failed: motion(idle)\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 108.2 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 108.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2228,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 23.687,
      "wall_s": 123.179
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1259,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 89)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 114.8 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 114.8,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2485,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 24.632,
      "wall_s": 85.842
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1300,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 6.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2431,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 2.899,
      "wall_s": 82.606
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 553,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      643
    ],
    "critique": "the same geometrically precise, crystalline pyramidal structures, and this time the organized streams of glowing residue begin to intersect, forming visible, radiating patterns of nodal light.",
    "critique_by": "gemma4:e4b",
    "generation": 9,
    "inherits_source": false,
    "parent_entry_id": 407,
    "root_entry_id": 96
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a study in pyramidal sculptural forms as architecture where land meet sea\n\nRevise: the same geometrically precise, pyramidal architectural structures, and this time the water surface ripple intensity increases proportionally with structure proximity\n\nRevise: the same energy gradient of the pyramidal structures, and this time the water ripples reveal underlying bioluminescence\n\nRevise: pyramids are three-dimensional triangles, re-envision this sketch\n\nRevise: the same dynamic intersection where geometrically precise, crystalline pyramidal forms ascend from the sea, and this time the bioluminescence pulsates with distinct color changes corresponding to the depth of the water.\n\nRevise: the same crystalline pyramids, and this time the pyramidal forms show subtle signs of advanced erosion and sediment accumulation at the base\n\nRevise: the same geometrically precise, crystalline pyramidal structures, and this time deep-sea currents actively lift and redistribute the accumulating sediment.\n\nRevise: the same geometrically precise, crystalline pyramidal forms, and this time the deep-sea currents cause the translucent material to shed visible, luminescent crystalline residue that drifts across the abyssal floor.\n\nRevise: the same luminescent residue that drifts across the abyssal floor, and this time the deep-sea current organizes the particles into visible, structured streams.\n\nRevise: the same geometrically precise, crystalline pyramidal structures, and this time the organized streams of glowing residue begin to intersect, forming visible, radiating patterns of nodal light.",
  "prompt_tokens": 7144,
  "publish_commit": "51922d70f8d62a4d8ae6b1e93b0f8e586b3d9176",
  "published_utc": "2026-09-17T00:34:17Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/552/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/552",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch renders an abyssal landscape of geometric pyramidal structures emerging from the deep-sea floor. Using WEBGL rendering, it creates a crystalline environment where deep currents dynamically organize luminous particles into flowing streams. The particles shed bioluminescent residue that drifts across the seabed, forming visible patterns at intersections of current streams. The scene pulses with electric blues and vibrant bioluminescence as pyramids cast dynamic shadows and particle systems respond to continuous flow fields. The composition balances mathematical precision with organic motion, creating an otherworldly underwater geometry that evolves without external input.",
  "submitted_by": "profcarroll",
  "wall_s": 291.627
}
