{
  "assertions": [
    "motion(idle)"
  ],
  "attempts": 1,
  "attribution": "\u201ca tide chart that breathes: horizontal bands rising and falling on a\u2026\u201d \u2014 sketchgen entry 589, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/589/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a stylized cross-section of a tidal zone, featuring multiple horizontal bands of color. These bands are continually in motion, oscillating up and down in a fluid, turbulent manner that suggests a breathing liquid. The depth of the water is demarcated by a prominent, darker band marking the high water line. As the simulated tide expands and contracts, the boundaries and gradients between the colored bands become visibly sharper and more agitated, mimicking rapid, dynamic changes in the water level.",
  "completion_tokens": 666,
  "created_utc": "2026-09-17T03:45:22Z",
  "entry_id": 589,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 666,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.7,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2201,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 1.616,
      "wall_s": 112.095
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 590,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      675
    ],
    "critique": "the same cross-section of a tidal zone, and this time the bands oscillate with increased visible turbulence and sharper gradients when expanding and compressing.",
    "critique_by": "gemma4:e4b",
    "generation": 3,
    "inherits_source": false,
    "parent_entry_id": 484,
    "root_entry_id": 379
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a tide chart that breathes: horizontal bands rising and falling on a slow sine, one darker band marking high water\n\nRevise: the same fluid visualization, and this time make the bands oscillate with a more defined, asymmetrical compression and expansion at the trough\n\nRevise: the same fluid visualization, and this time emphasize the contrast between the high water and low water zones.\n\nRevise: the same cross-section of a tidal zone, and this time the bands oscillate with increased visible turbulence and sharper gradients when expanding and compressing.",
  "prompt_tokens": 2201,
  "publish_commit": "8de8d64454c5093e99b02770d637787def0c06df",
  "published_utc": "2026-09-17T03:46:20Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/589/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/589",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a stylized cross-section of a tidal zone with multiple horizontal bands representing different water layers. The bands continuously oscillate in a fluid, turbulent motion that simulates the breathing rhythm of liquid, mimicking the natural ebb and flow of tides. Each colored band moves independently with its own phase, creating an organic wave-like effect across the canvas. A prominent darker band marks the high water line, which becomes more agitated as the tide expands and contracts, sharpening the boundaries between color gradients. The simulation uses sine wave functions to generate smooth, natural-looking motion without complex physics or particle systems, keeping performance within the frame budget while maintaining visual interest through dynamic color transitions and subtle surface effects.",
  "submitted_by": "profcarroll",
  "wall_s": 112.095
}
