{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 2,
  "attribution": "\u201cchoose a famous film's opening title sequence and try to mimic it. Re\u2026\u201d \u2014 sketchgen entry 614, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/614/ Licensed CC BY 4.0.",
  "brief": "The canvas presents a continuous, dense field composed of complex geometric shapes interwoven with abstract lines. The entire structure is always in motion, exhibiting subtle warping and dynamic distortions. Periodically, these forms become highly strained, causing interconnected segments to visibly pull apart along distinct, visible vector pathways. These separated vectors do not drift aimlessly; they systematically accumulate, converging and reconnecting with precision at specific, luminous nodal points before the cycle of deformation begins again.",
  "completion_tokens": 2158,
  "created_utc": "2026-09-17T06:58:41Z",
  "entry_id": 614,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 996,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 71)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 76)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 102)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: the run passed its 90 s wall ceiling over the first 42 frames of the 120-frame idle window (2878.2 ms per frame), budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 2878.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1545,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 178.035,
      "wall_s": 88.837
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1162,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 43.9,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1872,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 8.492,
      "wall_s": 69.306
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 615,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      694
    ],
    "critique": "the same continuous field of complex geometric shapes and abstract lines, and this time the separating vectors will accumulate and reconconnect at specific nodal points.",
    "critique_by": "gemma4:e4b",
    "generation": 7,
    "inherits_source": false,
    "parent_entry_id": 509,
    "root_entry_id": 34
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "choose a famous film's opening title sequence and try to mimic it.\n\nRevise: the same evolving abstract shapes and lines, and this time the shapes will exhibit controlled, periodic pulsatility.\n\nRevise: the same dynamic interplay of abstract lines and geometric shapes, and this time the colors will exhibit chromatic shifting and rippling.\n\nRevise: try again, needs more sophistiacted sense of space, form and movement\n\nRevise: the same evolving abstract lines and complex geometric shapes, and this time the forms will exhibit localized warping and tessellating distortions\n\nRevise: the same evolving abstract lines and complex geometric shapes, and this time the distortions will follow a controlled, sinusoidal frequency.\n\nRevise: the same continuously evolving field of complex geometric shapes and abstract lines, and this time the warping distortions will cause the interconnected segments to briefly separate along distinct, visible vectors.\n\nRevise: the same continuous field of complex geometric shapes and abstract lines, and this time the separating vectors will accumulate and reconconnect at specific nodal points.",
  "prompt_tokens": 3417,
  "publish_commit": "e707eb7916ba3c08ea147517dfaa21e704b7de92",
  "published_utc": "2026-09-17T13:56:17Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/614/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/614",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic, immersive field of interconnected particles that continuously shift and evolve in three-dimensional space. Using the WEBGL renderer, it visualizes a complex network where thousands of points move according to fluid, organic forces while maintaining visible connections between nearby elements. The system employs spatial partitioning to efficiently manage particle interactions, ensuring smooth animation within strict performance constraints. As particles move through the virtual space, they occasionally stretch and reconnect along luminous pathways, creating a sense of tension and release that mimics natural flow patterns. The color palette shifts subtly over time, enhancing the feeling of continuous motion and transformation.",
  "submitted_by": "profcarroll",
  "wall_s": 158.143
}
