{
  "assertions": [
    "uses(webgl)",
    "motion(idle)"
  ],
  "attempts": 3,
  "attribution": "\u201cgrand theft auto VI for ps5.js, only on sketchgen, available now Revi\u2026\u201d \u2014 sketchgen entry 616, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/616/ Licensed CC BY 4.0.",
  "brief": "The canvas depicts a sprawling, photorealistic urban environment, representing a detailed cityscape of modern architecture and street fixtures. The visual composition is defined by complex geometric shapes derived from buildings, detailed signage, streetlights, and varied vehicular elements. Colors are highly realistic, featuring the contrasts of deep asphalt grays, metallic sheen, and the various hues of commercial signage. Individual vehicles are modeled, accented by distinct, glowing front lights. The overall scene has subtle ambient motion, simulating the passage of time and light reflections. The viewer can observe the depth and detail of the massive, sprawling setting, which feels immediate and expansive.",
  "completion_tokens": 3408,
  "created_utc": "2026-09-17T07:13:21Z",
  "entry_id": 616,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 1162,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `height` hides p5's `height`; rename it (sketch.js line 15)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 67)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 80)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 94)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 110)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 116)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 621 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 621.0,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1577,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 39.952,
      "wall_s": 101.959
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1134,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 71)\npreflight: `cylinder()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 81)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 84)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 94)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 111)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 110.3 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 110.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2042,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 23.938,
      "wall_s": 71.865
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1112,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 89.9,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2030,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 19.96,
      "wall_s": 70.512
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 617,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      763
    ],
    "critique": "the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights",
    "critique_by": "gemma4:e4b",
    "generation": 3,
    "inherits_source": false,
    "parent_entry_id": 517,
    "root_entry_id": 191
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "grand theft auto VI for ps5.js, only on sketchgen, available now\n\nRevise: the same sprawling urban environment, and this time individual vehicles have distinct, modeled front lights\n\nRevise: the same sprawling, photorealistic urban landscape, and this time inclusion of highly detailed street fixtures such as signage and streetlights\n\nRevise: the same sprawling, photorealistic urban environment, and this time inclusion of highly detailed street fixtures such as signage and streetlights",
  "prompt_tokens": 5649,
  "publish_commit": "521418fd6c8d08d522cf5a3638ce15590f137c4d",
  "published_utc": "2026-09-17T23:07:31Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/616/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/616",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch renders a bustling urban scene using WebGL for high-performance 3D rendering. It features a grid-based cityscape with buildings of varying heights, streetlights, and vehicles moving along roads. The environment includes dynamic lighting effects from vehicle headlights and glowing signs, creating a sense of depth and activity. The composition uses batched geometry and optimized drawing techniques to maintain performance within strict frame budget constraints while delivering a rich, immersive cityscape.",
  "submitted_by": "profcarroll",
  "wall_s": 244.336
}
