{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 1,
  "attribution": "\u201cgrant theft auto ported to p5.js. arrow keys control character or car\u2026\u201d \u2014 sketchgen entry 622, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/622/ Licensed CC BY 4.0.",
  "brief": "The viewer observes a massive, detailed cityscape composed of various architectural structures. The environment features richly textured pavement and a dynamic, simulated sky that shifts color throughout the day. Complex geometries are created by the buildings, casting large, dynamic shadows. As simulated time passes, these massive shadows sweep across the open plaza, causing the visible textures and colors of the ground to react and shift dramatically. The canvas provides a panoramic, immersive view of this shifting interplay between light, shadow, and ancient urban surfaces.",
  "completion_tokens": 994,
  "created_utc": "2026-09-17T07:55:13Z",
  "entry_id": 622,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 994,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 9.7,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1551,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 3.06,
      "wall_s": 94.506
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 623,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      697
    ],
    "critique": "the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.",
    "critique_by": "gemma4:e4b",
    "generation": 5,
    "inherits_source": false,
    "parent_entry_id": 524,
    "root_entry_id": 183
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.\n\nRevise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement\n\nRevise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day\n\nRevise: start over and go back to the original prompt, too much prompt drift\n\nRevise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day\n\nRevise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.",
  "prompt_tokens": 1551,
  "publish_commit": "00ffb814c0df4c30b261fcc8970aa6944c2501d4",
  "published_utc": "2026-09-17T14:07:59Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/622/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/622",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a dynamic urban environment that shifts through a simulated day-night cycle. The viewer observes a grid of buildings casting long shadows across a textured ground plane, with the sun's position changing smoothly over time to create evolving light and shadow patterns. The scene uses WEBGL rendering to create depth and perspective, with buildings rendered as 3D boxes and their shadows cast dynamically onto the ground. As the simulation progresses, the sky color transitions from daylight blue to twilight darkness, while the sun moves across the canvas, causing shadows to sweep across the plaza. The visual effect emphasizes the interplay between architectural geometry and natural light, creating a sense of time passing through the constant shifting of illumination and shadow patterns.",
  "submitted_by": "profcarroll",
  "wall_s": 94.506
}
