{
  "assertions": [
    "motion(idle)"
  ],
  "attempts": 1,
  "attribution": "\u201csafari landscape Revise: redraw without water safari is typically ass\u2026\u201d \u2014 sketchgen entry 637, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/637/ Licensed CC BY 4.0.",
  "brief": "The canvas displays an expansive arid landscape dominated by deep terracotta tones, contrasted sharply against a pale beige sky. The ground is heavily textured with visible, sharply defined cracks and fissures, sparsely populated by low scrub and acacia shapes. The scene is defined by continuous, natural movement as increasingly sized and frequent dust devils drift and swirl across the cracked earth. The viewer observes this self-contained environment; no interaction is required to view the changing scene.",
  "completion_tokens": 1021,
  "created_utc": "2026-09-17T09:28:18Z",
  "entry_id": 637,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1021,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 2.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2196,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 1.54,
      "wall_s": 103.468
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 638,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      770
    ],
    "critique": "the same arid landscape, and this time increasing the size and frequency of the drifting dust devils across the cracked ground",
    "critique_by": "gemma4:e4b",
    "generation": 8,
    "inherits_source": false,
    "parent_entry_id": 546,
    "root_entry_id": 104
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "safari landscape\n\nRevise: redraw without water safari is typically associated to arrid enviornments and the acacia tree,\n\nRevise: the same arid expanse, and this time deep terracotta earth tones replacing the dusty browns\n\nRevise: the same arid expanse, and this time fewer low scrub shapes\n\nRevise: the same arid expanse, and this time slight dust devils drifting across the terracotta ground\n\nRevise: the same arid landscape, and this time increasing the contrast between the terracotta ground and the beige sky\n\nRevise: the same arid expanse, and this time enhancing the texture of the terracotta ground with visible cracks and fissures\n\nRevise: the same arid expanse, and this time the visible cracks and fissures should become wider and more sharply defined.\n\nRevise: the same arid landscape, and this time increasing the size and frequency of the drifting dust devils across the cracked ground",
  "prompt_tokens": 2196,
  "publish_commit": "03a6e9b975f0b1b9b2c229a5cb994eeb4f4e7011",
  "published_utc": "2026-09-17T23:06:04Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/637/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/637",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a vast, arid landscape with deep terracotta earth and pale beige sky. The scene features heavily cracked ground, sparse scrub vegetation, and swirling dust devils that move naturally across the terrain. Using only p5.js core functionality, I created a self-contained environment where dust devils continuously form, grow, and dissipate while moving across the cracked earth. The technique relies on pre-computed static elements (cracks, plants) combined with animated particle systems for the dust devils, all drawn with batched shapes to maintain performance within the frame budget constraints.",
  "submitted_by": "profcarroll",
  "wall_s": 103.468
}
