{
  "assertions": [
    "motion(idle)"
  ],
  "attempts": 1,
  "attribution": "\u201cretrogamer's paradise Revise: the same chaotic vibrant grid of pixel\u2026\u201d \u2014 sketchgen entry 647, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/647/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a vibrant and energetic field of retro-styled pixel shapes engaged in constant, randomized chaos. Occasionally, groups of these pixels will temporarily coalesce, forming visible, structured lattices that glow faintly. These structures are not static; they pulse sequentially, guiding and organizing the surrounding pixels. Once the structure fully materializes, it becomes a visible blueprint, and from its boundaries, faint, organized trails of pixels emit outward, subtly pushing and guiding the nearby chaotic pixels into the surrounding noise.",
  "completion_tokens": 1556,
  "created_utc": "2026-09-17T10:48:12Z",
  "entry_id": 647,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1556,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 7.8,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1525,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 2.475,
      "wall_s": 118.696
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 648,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      713
    ],
    "critique": "the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.",
    "critique_by": "gemma4:e4b",
    "generation": 10,
    "inherits_source": false,
    "parent_entry_id": 558,
    "root_entry_id": 111
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "retrogamer's paradise\n\nRevise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path\n\nRevise: try again but make it interactive and animate\n\nRevise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path\n\nRevise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward\n\nRevise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.\n\nRevise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.\n\nRevise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.",
  "prompt_tokens": 1525,
  "publish_commit": "934e2e6591604857035f3ebdfca040606dc9f339",
  "published_utc": "2026-09-17T13:53:45Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/647/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/647",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic field of retro-styled pixel particles that move chaotically across the canvas. The particles are attracted to each other based on proximity, creating emergent behaviors and temporary groupings. Every few seconds, the system forms structured lattices from these particles, which pulse with a glowing effect and emit subtle trails that guide nearby chaotic pixels. These lattice structures act as temporary blueprints, organizing the surrounding chaos before dissolving back into randomness. The visual effect emphasizes both disorder and order, showing how simple rules can generate complex, self-organizing patterns.",
  "submitted_by": "profcarroll",
  "wall_s": 118.696
}
