{
  "assertions": [
    "uses(webgl)",
    "motion(idle)"
  ],
  "attempts": 3,
  "attribution": "\u201ca 3D marble rolls around and down a funnel, implementing collision de\u2026\u201d \u2014 sketchgen entry 654, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/654/ Licensed CC BY 4.0.",
  "brief": "A smooth, polished metallic sphere rolls through a complex, geometrically designed channel. The structure is deep and funneled, formed by solid, rigid material. The movement is entirely autonomous, following the paths dictated by the channel\u2019s changing topography. The marble navigates an intricate series of randomly sized, asymmetrical crystalline barriers, which force the sphere into sudden, visible lateral deviations while it rolls toward the exit.",
  "completion_tokens": 2757,
  "created_utc": "2026-09-17T11:29:52Z",
  "entry_id": 654,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 862,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `sphere` hides p5's `sphere()` function; rename it (sketch.js line 1)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 82)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 360000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] sphere is not a function\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1533,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 1.904,
      "wall_s": 82.145
    },
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 797,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: your variable `sphere` hides p5's `sphere()` function; rename it (sketch.js line 1)\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 81)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 360000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] sphere is not a function\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1835,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 1.891,
      "wall_s": 51.237
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1098,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 87.9,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1835,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 19.505,
      "wall_s": 64.489
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 655,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      717
    ],
    "critique": "the same funnel-shaped channel, and this time the alternating intersecting ridges and troughs are replaced by randomly sized, asymmetrical crystalline barriers.",
    "critique_by": "gemma4:e4b",
    "generation": 11,
    "inherits_source": false,
    "parent_entry_id": 566,
    "root_entry_id": 127
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "a 3D marble rolls around and down a funnel, implementing collision detection, so it rolls naturally along sufaces\n\nRevise: the same funnel-shaped container, and this time the marble rolls along a tilted, non-vertical slope at the base.\n\nRevise: improve the camera perspective and collision detection\n\nRevise: the same funnel-shaped channel, and this time the marble rolls along a diagonal slope at the base\n\nRevise: the same funnel-shaped channel, and this time the diagonal slope gradually curves inward toward the exit.\n\nRevise: the same funnel-shaped channel, and this time the diagonal slope widens and flattens into a collecting basin at the exit.\n\nRevise: The same funnel-shaped container, and this time the initial diagonal slope features more dramatic and visible curvature changes.\n\nRevise: the same funnel-shaped channel, and this time the shallow basin widens and deepens significantly at the exit.\n\nRevise: the same complex, funnel-shaped channel, and this time the initial slope features abrupt shifts in curvature and requires a momentary pause.\n\nRevise: the same complex, solid, funnel-shaped channel, and this time the structure incorporates small, alternating intersecting ridges and troughs forcing the marble into constant, minute course corrections.\n\nRevise: the same funnel-shaped channel, and this time the alternating intersecting ridges and troughs force the marble into sudden, visible lateral deviations.\n\nRevise: the same funnel-shaped channel, and this time the alternating intersecting ridges and troughs are replaced by randomly sized, asymmetrical crystalline barriers.",
  "prompt_tokens": 5203,
  "publish_commit": "09f916760a32f88a743879e69861c976abf3a625",
  "published_utc": "2026-09-17T13:52:15Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/654/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/654",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts a metallic sphere rolling autonomously through a complex, geometric channel structure. The sphere navigates an intricate path formed by a series of funneled walls and randomly positioned crystalline barriers. Using physics-based movement with gravity and collision detection, the sphere responds dynamically to the channel's topography and the asymmetrical obstacles. The scene rotates slowly to show the three-dimensional complexity of the environment, while the sphere's motion demonstrates how it bounces and changes direction upon contact with various structural elements. The visual design emphasizes the interplay between smooth geometric forms and abrupt lateral deviations caused by the random placement of barriers.",
  "submitted_by": "profcarroll",
  "wall_s": 197.871
}
