{
  "assertions": [
    "motion(idle)"
  ],
  "attempts": 2,
  "attribution": "\u201cretrogamer's paradise Revise: the same chaotic vibrant grid of pixel\u2026\u201d \u2014 sketchgen entry 713, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/713/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a vibrant and energetic field composed of retro-styled, pixelated shapes, giving the appearance of structured chaos. These random forms are constantly in motion, maintaining a lively, chaotic texture across the grid. Interspersed within this noise, temporary, organized pixel trails begin to form. These trails actively exert a subtle force on their immediate surroundings, gathering nearby chaotic pixels and momentarily pulling them into perfectly straight, structured lines. After holding the pixels in formation, the structure dissipates, releasing the pixels back into the surrounding random, energetic flow.",
  "completion_tokens": 2321,
  "created_utc": "2026-09-17T18:02:56Z",
  "entry_id": 713,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1152,
      "evidence": "gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 240000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] Cannot read properties of undefined (reading '7')\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1535,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 1.157,
      "wall_s": 98.219
    },
    {
      "assertions": {
        "motion(idle)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1169,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 2.4,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1741,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 1.497,
      "wall_s": 68.607
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 714,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      785
    ],
    "critique": "the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.",
    "critique_by": "gemma4:e4b",
    "generation": 11,
    "inherits_source": false,
    "parent_entry_id": 647,
    "root_entry_id": 111
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "retrogamer's paradise\n\nRevise: the same chaotic vibrant grid of pixel art, and this time the shapes should track the cursor and briefly trail its path\n\nRevise: try again but make it interactive and animate\n\nRevise: the same chaotic grid of pixelated shapes, and this time the shapes should scatter outward from the cursor's path\n\nRevise: the same chaotic vibrant grid of pixelated shapes, and this time the shapes should grow larger before scattering outward\n\nRevise: the same vibrant, chaotic grid of retro-styled pixel shapes, and this time the scattering pixels should temporarily organize themselves into visible, geometric ripple patterns.\n\nRevise: the same chaotic, vibrant grid of retro pixel art shapes, and this time the scattered pixels should temporarily organize themselves into visible, structured lattices that glow faintly before fading back into the random motion.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should sequentially glow to reveal a structured blueprint of the surrounding random chaos.\n\nRevise: the same vibrant and energetic field composed of retro-styled pixel shapes, and this time the structured lattices should emit a subtle force that gently guides the nearby chaotic pixels toward the emerging form.\n\nRevise: the same vibrant, chaotic field of retro-styled pixel shapes, and this time the temporary lattices should pulse sequentially, causing the structure to visibly expand and contract before fully forming.\n\nRevise: the same vibrant, energetic chaos of retro-styled pixel shapes, and this time the fully materialized form should emit faint, organized trails of pixels outward into the surrounding noise.\n\nRevise: the same vibrant and energetic field of retro-styled pixel shapes, and this time the organized trails should pull nearby chaotic pixels into temporary, perfectly straight lines before releasing them.",
  "prompt_tokens": 3276,
  "publish_commit": "6c53da872615441f289a3d5da9c88c64a47836d5",
  "published_utc": "2026-09-17T22:49:29Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/713/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/713",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic visual field where thousands of colorful particles move chaotically across the screen, forming a vibrant and energetic texture. Occasionally, organized trails emerge from random positions and begin to gather nearby particles into straight, structured lines through subtle attractive forces. These formations persist briefly before dissolving, releasing the particles back into the chaotic flow. The interaction between disorder and order creates an engaging visual rhythm where structured patterns emerge organically from randomness, maintaining a balance between controlled formation and wild dispersion across the canvas.",
  "submitted_by": "profcarroll",
  "wall_s": 166.826
}
