{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201climinal dreamscape architectures Revise: the same impossible architec\u2026\u201d \u2014 sketchgen entry 714, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/714/ Licensed CC BY 4.0.",
  "brief": "The canvas displays impossible, geometrically fragmented architectures constructed from crystalline shards and warped planes. These massive, structural forms appear to be under immense internal strain. Visually, the dominant feature is the visible propagation of stress fractures; fine, tension-filled lines trace complex patterns along established cleavage lines across the crystalline surfaces. The planes seem to float in a boundless void, constantly adjusting and stressing themselves, mapping a beautiful, catastrophic failure of structure.",
  "completion_tokens": 2784,
  "created_utc": "2026-09-17T18:11:49Z",
  "entry_id": 714,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {},
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 898,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 46)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 567.1 ms per frame over the first 42 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 567.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1539,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 35.976,
      "wall_s": 84.089
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1046,
      "evidence": "gate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 140 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 140.0,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1730,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 26.436,
      "wall_s": 61.793
    },
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 840,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 59)\npreflight: your variable `line` hides p5's `line()` function; rename it (sketch.js line 71)\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 72)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 360000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] line is not a function\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1667,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 1.512,
      "wall_s": 50.363
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 715,
  "last_error": "gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same impossible, fragmented architectures constructed from crystalline shards and warped geometric planes, and this time stress fractures visibly tracking along established cleavage lines.",
    "critique_by": "gemma4:e4b",
    "generation": 10,
    "inherits_source": false,
    "parent_entry_id": 648,
    "root_entry_id": 114
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "liminal dreamscape architectures\n\nRevise: the same impossible architectures, and this time fractured geometric planes reflecting muted teal light\n\nRevise: the same impossible architecture, and this time segments dissolving into particulate mist\n\nRevise: the same impossible architectures, and this time greater planar asymmetry causing visible structural stresses\n\nRevise: the same impossible architectures, and this time fractal self-similar geometries appearing across the fractured planes\n\nRevise: the same impossible architecture, and this time extreme shearing forces warping the planar surfaces into crystalline shards\n\nRevise: the same impossible architecture, and this time surfaces experiencing gravitational pull towards a central, undefined point\n\nRevise: the same impossible architectures, and this time the crystalline shards momentarily arrest their collapse, holding their structural integrity against the surrounding particulate mist\n\nRevise: the same impossible architectures, and this time stress fractures propagate across the crystalline shards, visibly mapping their structural tension.\n\nRevise: the same impossible, crystalline architectures, and this time extreme shearing forces warping the shards into gravity-defying, hyperbolic curves.\n\nRevise: the same impossible, fragmented architectures constructed from crystalline shards and warped geometric planes, and this time stress fractures visibly tracking along established cleavage lines.",
  "prompt_tokens": 4936,
  "publish_commit": "3ef07e4617f5375136d6b78ff7e380477c3beaed",
  "published_utc": "2026-09-18T05:10:11Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/714/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/714",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "failed-kept",
  "statement": "This sketch presents a surreal, crystalline architecture where geometric shards float in an infinite void. The composition is built from hundreds of individually rotating crystal forms that emit delicate stress fracture lines\u2014thin, tension-filled paths that trace through space like internal fault lines. Each shard is composed of simple polygonal facets that rotate slowly over time, creating a sense of structural instability and constant reconfiguration. The stress lines propagate dynamically across the canvas, their persistence suggesting an ongoing, catastrophic failure of form. The viewer witnesses an architectural collapse in slow motion, where each fragment seems to adjust and reposition itself under immense internal strain.",
  "submitted_by": "profcarroll",
  "wall_s": 196.245
}
