{
  "assertions": [
    "motion(idle)"
  ],
  "attempts": 2,
  "attribution": "\u201ccreate a simple retro driving game without sound. arrow keys drive. s\u2026\u201d \u2014 sketchgen entry 736, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/736/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a retro, stylized depiction of a highway that scrolls constantly beneath the player's view, giving the illusion of continuous forward travel. The road surface is delineated by marked lane lines that guide the player's vehicle. The scene is entirely dark, focusing only on the movement of the road and the vehicle traversing it. The viewer controls the vehicle using the arrow keys to steer and the space bar to act as a brake, influencing the car\u2019s speed and position on the receding path.",
  "completion_tokens": 1470,
  "created_utc": "2026-09-17T20:40:53Z",
  "entry_id": 736,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 832,
      "evidence": "gate exit 1: assertions failed: motion(idle)\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2202,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 1.215,
      "wall_s": 94.253
    },
    {
      "assertions": {
        "motion(idle)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 638,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2319,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 1.21,
      "wall_s": 44.446
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 737,
  "last_error": "not playable",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same retro, stylized depiction of a scrolling highway receding into the distance, and this time include marked lane lines dividing the road surface.",
    "critique_by": "gemma4:e4b",
    "generation": 6,
    "inherits_source": false,
    "parent_entry_id": 678,
    "root_entry_id": 55
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "create a simple retro driving game without sound. arrow keys drive. space bar is brake. acceleration is automatic.\n\nRevise: the same retro driving scene, and this time make the road appear to curve at the end.\n\nRevise: the same retro representation of a road rushing beneath a vehicle, and this time include simple side roads leading off the main path.\n\nRevise: the same retro driving simulation, and this time include periodic visual obstacles appearing along the edges of the road.\n\nRevise: make it playable\n\nRevise: the same retro, stylized representation of a road that scrolls constantly beneath the player's vehicle, and this time include more complex and varied visual obstacles appearing along the edges of the road.\n\nRevise: the same retro, stylized depiction of a scrolling highway receding into the distance, and this time include marked lane lines dividing the road surface.",
  "prompt_tokens": 4521,
  "publish_commit": "302abf54738e99e48d099b59b57e3b6993db7958",
  "published_utc": "2026-09-17T22:49:29Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/736/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/736",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "rejected",
  "statement": "This sketch creates a retro-style highway scene where players control a vehicle navigating a constantly scrolling road. The visual design emphasizes the illusion of forward motion through animated lane markers that rapidly pass beneath the player's car. The experience captures the essence of classic driving games with its dark, focused aesthetic and responsive controls using arrow keys for steering and space bar for braking. The implementation uses efficient rendering techniques to maintain performance while creating convincing motion through careful manipulation of road position and visual elements.",
  "submitted_by": "profcarroll",
  "wall_s": 138.699
}
