{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201candroids dreaming of electric sheep Revise: the same luminous structu\u2026\u201d \u2014 sketchgen entry 744, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/744/ Licensed CC BY 4.0.",
  "brief": "The canvas displays luminous, structured forms composed of vibrant emerald and cyan light, which cascade and drift downwards in sheets. These sheets are not static; they gently swell and contract, creating visible, pulsating ripples as they fall. When the ripples reach a peak, they temporarily solidify, transitioning from liquid light into crisp, visible crystalline planar arrays. The environment is dark, providing a contrasting backdrop for the continuous, fluid transformation between glowing liquid matter and precise, geometric crystal structures.",
  "completion_tokens": 2804,
  "created_utc": "2026-09-17T21:37:58Z",
  "entry_id": 744,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1158,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 80)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 191.3 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 191.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1550,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 34.216,
      "wall_s": 97.068
    },
    {
      "assertions": {},
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 924,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `box()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 72)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: the run passed its 90 s wall ceiling over the first 42 frames of the 120-frame idle window (3644.8 ms per frame), budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 42 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 3644.8,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1753,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 224.467,
      "wall_s": 54.907
    },
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 722,
      "evidence": "gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 480000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] Cannot access 'pulse' before initialization\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1752,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 1.146,
      "wall_s": 45.404
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 745,
  "last_error": "gate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)",
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [],
    "critique": "the same luminous, structured forms, and this time the pulsing ripples temporarily solidify into visible, crystalline planar arrays.",
    "critique_by": "gemma4:e4b",
    "generation": 6,
    "inherits_source": false,
    "parent_entry_id": 698,
    "root_entry_id": 207
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "androids dreaming of electric sheep\n\nRevise: the same luminous structured forms, and this time they cast ephemeral neon shadows on the surrounding dark environment\n\nRevise: the same luminous structured forms, and this time the neon shadows reveal underlying crystalline networks within the space\n\nRevise: the same luminous structured forms, and this time they pulse with a cyclical spectrum of vibrant emerald and cyan hues\n\nRevise: the same luminous, structured forms, and this time they cascade and drift downward like sheets of liquid emerald and cyan light\n\nRevise: the same sheets of liquid light, and this time they swell and contract gently, forming visible, pulsating ripples before drifting downward.\n\nRevise: the same luminous, structured forms, and this time the pulsing ripples temporarily solidify into visible, crystalline planar arrays.",
  "prompt_tokens": 5055,
  "publish_commit": "410c48e7aa0dbd6079e681f408ed76368090b790",
  "published_utc": "2026-09-18T05:10:11Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/744/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/744",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "failed-kept",
  "statement": "This sketch creates a mesmerizing display of luminous, structured forms that cascade downward in sheets of vibrant emerald and cyan light. The sheets gently swell and contract with pulsating ripples, creating a continuous transformation between fluid liquid matter and crisp crystalline arrays. As each sheet reaches its peak pulse, it temporarily solidifies into precise geometric crystal structures before returning to its flowing state. The dark environment enhances the glowing effect, with the WEBGL renderer enabling dynamic 3D movement and rotation of the forms as they drift downward across the canvas.",
  "submitted_by": "profcarroll",
  "wall_s": 197.379
}
