{
  "assertions": [
    "motion(idle)",
    "uses(webgl)"
  ],
  "attempts": 3,
  "attribution": "\u201cthe game of life Revise: the same cellular automaton, and this time i\u2026\u201d \u2014 sketchgen entry 771, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/771/ Licensed CC BY 4.0.",
  "brief": "The canvas displays a vast, dynamically evolving lattice of interconnected, glowing cells. The shapes constantly shift, with the patterns organizing and reforming across the space. The background itself pulses rhythmically, darkening and brightening in large cycles. When a cell dies or a new cell emerges, it does not simply vanish; it flashes brightly or leaves behind a visible, ethereal trail of glowing residue that slowly dissipates over several cycles, making the entire field feel constantly active and subtly shifting, independent of any user input.",
  "completion_tokens": 2967,
  "created_utc": "2026-09-18T00:33:36Z",
  "entry_id": 771,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 921,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 46)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 72)\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 76)\npreflight: `line()` inside a loop inside `draw()` is immediate mode in WEBGL \u2014 every call builds and uploads its own vertex buffer; batch them into one `beginShape(LINES)` with `vertex()` per point (sketch.js line 83)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] cell.update is not a function\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (1) with the end of it (1); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1552,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 1.316,
      "wall_s": 90.33
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": false,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1014,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 101)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 137.3 ms per frame over the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (86) with the end of it (122); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 137.3,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2004,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-2",
      "total_s": 25.592,
      "wall_s": 65.091
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1032,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 92.5,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1752,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-3",
      "total_s": 16.616,
      "wall_s": 60.083
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 772,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      827
    ],
    "critique": "the same constantly shifting lattice of interconnected, glowing cells, and this time the residual light trails that follow decay linger visibly for several full generation cycles.",
    "critique_by": "gemma4:e4b",
    "generation": 8,
    "inherits_source": false,
    "parent_entry_id": 641,
    "root_entry_id": 155
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "the game of life\n\nRevise: the same cellular automaton, and this time increasing the grid size by a factor of two\n\nRevise: the same cellular automaton, and this time the background color darkens slightly over time\n\nRevise: the same cellular automaton, and this time some active cells flash brighter when they die\n\nRevise: the same simulation, and this time every newly born cell glows with a soft, residual light for one generation cycle.\n\nRevise: the same simulated biological process, and this time the background darkens in visible, rhythmic pulsing cycles instead of gradually.\n\nRevise: the same dynamically evolving field of interconnected cells, and this time the thin connection lines glow faintly when a cell is born.\n\nRevise: the same dynamically shifting lattice of interconnected, glowing cells, and this time expired cells dissipate into trails of residual light.\n\nRevise: the same constantly shifting lattice of interconnected, glowing cells, and this time the residual light trails that follow decay linger visibly for several full generation cycles.",
  "prompt_tokens": 5308,
  "publish_commit": "0f842db7c2116fc6dbe2eb88518a8c3219182253",
  "published_utc": "2026-09-18T04:59:02Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/771/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/771",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic, evolving lattice of glowing cells that pulse and shift across the canvas. Each cell moves independently with its own speed and direction, leaving behind ethereal trails that gradually dissipate. The system uses spatial hashing to efficiently manage connections between nearby cells, creating a constantly shifting web of glowing lines that organically reorganizes itself. The background pulses rhythmically in the dark, amplifying the sense of life and motion within the field, while the entire composition evolves without any user input, creating an immersive, self-sustaining visual ecosystem.",
  "submitted_by": "profcarroll",
  "wall_s": 215.504
}
