{
  "assertions": [
    "uses(webgl)",
    "motion(idle)"
  ],
  "attempts": 3,
  "attribution": "\u201cRender a perspective from within New Babylon, the visionary, speculat\u2026\u201d \u2014 sketchgen entry 815, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the treatment rules file. https://profcarroll.github.io/sketchgen-gallery/e/815/ Licensed CC BY 4.0.",
  "brief": "The viewer sees a vast, highly stylized architectural interior defined by intersecting geometric planes. The dominant feature is the ethereal glow of brilliant emerald green energy. This energy emanates from glowing arterial seams that pulse with visible, rhythmic waves. At the junction points of the planes, these green energies coalesce into highly charged nodes. The entire structure is perpetually dynamic; the planes visibly warp and bend around these nodes, while an overlying crystalline surface reacts to the energy buildup by fracturing and distorting, mapping the luminous power source across the architecture.",
  "completion_tokens": 3159,
  "created_utc": "2026-09-18T05:44:12Z",
  "entry_id": 815,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": false,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": false,
        "frame_advancing": false,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1113,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 76)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 83)\npreflight: this is an all-pairs loop inside `draw()`: every item is compared with every other one, so the work grows with the square of the count; use a spatial hash, or compare squared distances over a capped neighbour list (sketch.js line 92)\n\ngate exit 1: checks failed: console_clean, frame_advancing; assertions failed: motion(idle)\n\nFixed checks that failed:\n- console_clean = false\n- frame_advancing = false\n    frame_advancing compares frameCount at frame 84 of the 120-frame idle window (0) with the end of it (0); at load it was 0\n\nAssertions that failed:\n- motion(idle): idle 0->120 frames: mean abs diff 0.0000/255, 0 of 1152000 pixels changed\n\nConsole (1 error line, first 1 shown):\n- [pageerror] depth is not defined\n\nRuntime state the gate read:\n- frame_advancing compares frameCount at frame 84 of the 120-frame idle window (0) with the end of it (0); at load it was 0\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 0.1,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2241,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-1",
      "total_s": 1.252,
      "wall_s": 86.603
    },
    {
      "assertions": {},
      "attempt": 2,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": null,
        "frame_budget": false,
        "is_looping": null,
        "sound_lib_ok": null
      },
      "completion_tokens": 970,
      "evidence": "Names this sketch shadows (checked before the gate ran):\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 65)\npreflight: `sphere()` is called inside a loop inside `draw()`, so this sketch builds one lit mesh per item per frame; draw the items as one `beginShape(POINTS)` or build the mesh once in `setup()` with `buildGeometry()` (sketch.js line 73)\n\ngate exit 1: checks failed: frame_budget\n\nFixed checks that failed:\n- frame_budget = false\n    frame_budget: 657.8 ms per frame over the first 30 frames of the 120-frame idle window, budget 100 ms \u2014 batch points and lines into one shape, no sphere() per particle, no all-pairs loop\n    frame_budget: the run stopped at 30 of the 120 idle frames and did not finish the probes or the assertions\n",
      "exit": 1,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 657.8,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2636,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-2",
      "total_s": 24.628,
      "wall_s": 70.561
    },
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 3,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 1076,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 35.7,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 2494,
      "resources_loaded": [],
      "rules_file": "treatment",
      "source": "attempt-3",
      "total_s": 8.922,
      "wall_s": 70.565
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 816,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      865
    ],
    "critique": "the same controlled dynamism of the luminous geometry, and this time the energy nodes should cause the intersecting structural planes to visibly warp and bend at the connection points.",
    "critique_by": "gemma4:e4b",
    "generation": 9,
    "inherits_source": false,
    "parent_entry_id": 753,
    "root_entry_id": 156
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "Render a perspective from within New Babylon, the visionary, speculative architectural project developed by Dutch artist and Situationist Constant Nieuwenhuys between 1956 and 1974\n\nRevise: the same colossal architectural dream state, and this time the geometric planes should incorporate periodic, glowing arterial seams of emerald green light\n\nRevise: the same controlled dynamism, and this time the geometry should incorporate subtle, tessellating crystalline reflections that appear to refract the green light sources\n\nRevise: the same controlled dynamism, and this time the glowing emerald arterial seams should pulse with visible, radiating waves of light energy\n\nRevise: the same controlled dynamism, and this time the crystalline reflections should map the pulsating energy seams, causing the glowing green lines to appear structurally imprinted across the geometric planes.\n\nRevise: the same controlled dynamism of the luminous geometry, and this time the radiating green energy should coalesce into distinct, visibly charged nodes at the meeting points of the structural planes.\n\nRevise: the same controlled dynamism of the luminous geometry, and this time the crystalline reflections should visibly fracture and distort in response to the energy nodes.\n\nRevise: the same controlled dynamism of the luminous geometry, and this time the energy nodes should generate faint, pulsing harmonic interference patterns across the structural planes.\n\nRevise: the same controlled dynamism of the luminous geometry, and this time the energy nodes should cause the intersecting structural planes to visibly vibrate and warp at the connection points.\n\nRevise: the same controlled dynamism of the luminous geometry, and this time the energy nodes should cause the intersecting structural planes to visibly warp and bend at the connection points.",
  "prompt_tokens": 7371,
  "publish_commit": "5f8742d2ecf0a4933d5b41b0cf51210a2a550a01",
  "published_utc": "2026-09-18T05:57:57Z",
  "rules_file": "treatment",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1",
      "attempt-2",
      "attempt-3"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/815/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/815",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch depicts an ethereal architectural interior defined by intersecting geometric planes, infused with pulsating emerald green energy. The viewer observes a dynamic space where nodes\u2014points of concentrated luminosity\u2014pulse rhythmically and connect through glowing energy lines. The structure warps around these nodes as planes bend and shift, creating a sense of perpetual motion and energetic flow. The entire scene exists in a crystalline environment that reacts to the power source by distorting and fracturing, mapping the energy throughout the architecture. Through constant animation and interaction between elements, it conveys the feeling of an otherworldly space alive with charged, flowing forces.",
  "submitted_by": "profcarroll",
  "wall_s": 227.729
}
