{
  "assertions": [
    "uses(webgl)",
    "motion(idle)"
  ],
  "attempts": 1,
  "attribution": "\u201cgrant theft auto ported to p5.js. arrow keys control character or car\u2026\u201d \u2014 sketchgen entry 834, prompted by profcarroll, written by qwen3-coder:30b-a3b-q4_K_M under the control rules file. https://profcarroll.github.io/sketchgen-gallery/e/834/ Licensed CC BY 4.0.",
  "brief": "The scene presents a vast, expansive, open-world cityscape observed from above or within. The environment is characterized by dynamic changes as the simulated time of day progresses, causing buildings to cast deep, shifting shadows across the urban pavement. These shadows interact physically with the ground surface, which appears to be wet. Viewers will observe realistic water runoff and distinct reflections emanating from the puddles and damp patches, visibly altering the color and texture of the surrounding pavement with every passing moment of light and shadow.",
  "completion_tokens": 720,
  "created_utc": "2026-09-18T07:42:29Z",
  "entry_id": 834,
  "executor": "qwen3-coder:30b-a3b-q4_K_M",
  "executor_prompt_version": "executor-v2",
  "gate": [
    {
      "assertions": {
        "motion(idle)": true,
        "uses(webgl)": true
      },
      "attempt": 1,
      "checks": {
        "audio_context_running": null,
        "console_clean": true,
        "frame_advancing": true,
        "frame_budget": true,
        "is_looping": true,
        "sound_lib_ok": null
      },
      "completion_tokens": 720,
      "evidence": null,
      "exit": 0,
      "ghost": null,
      "given": null,
      "model": "qwen3-coder:30b-a3b-q4_K_M",
      "ms_per_frame": 9.2,
      "num_ctx": null,
      "preload_s": null,
      "prompt_tokens": 1549,
      "resources_loaded": [],
      "rules_file": "control",
      "source": "attempt-1",
      "total_s": 3.029,
      "wall_s": 42.39
    }
  ],
  "ghost": {
    "by": "default",
    "events": 40,
    "script": "wander"
  },
  "job_id": 835,
  "last_error": null,
  "licence": "CC BY 4.0",
  "lineage": {
    "children": [
      883
    ],
    "critique": "the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows.",
    "critique_by": "gemma4:e4b",
    "generation": 8,
    "inherits_source": false,
    "parent_entry_id": 780,
    "root_entry_id": 183
  },
  "loads": [],
  "note": null,
  "off_node": [],
  "planner": "gemma4:e4b",
  "planner_prompt_version": "planner-v1",
  "process": null,
  "prompt": "grant theft auto ported to p5.js. arrow keys control character or car. spacebar to attack.\n\nRevise: the same open-world cityscape, and this time the attack leaves behind scorch marks on the pavement\n\nRevise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day\n\nRevise: start over and go back to the original prompt, too much prompt drift\n\nRevise: the same open-world cityscape, and this time the buildings dynamically cast shadows based on the simulated time of day\n\nRevise: the same open-world cityscape, and this time the pavement textures are visible and react to the passing shadows.\n\nRevise: the same open-world cityscape, and this time the ground surface shows differential weathering and grime based on the movement of the shadows\n\nRevise: the same vast, simulated open-world cityscape environment, and this time the ground surface exhibits water runoff and reflections from the dynamic shadows.\n\nRevise: the same vast, open-world cityscape, and this time the pavement textures visibly react to the dynamic cast shadows.",
  "prompt_tokens": 1549,
  "publish_commit": "31865381aa4577767f27889ba52057b3adc5947c",
  "published_utc": "2026-09-18T14:52:44Z",
  "rules_file": "control",
  "seed": 1,
  "shape": "VM.Standard.A1.Flex 16/94",
  "source": {
    "attempts": [
      "attempt-1"
    ],
    "entry": "https://profcarroll.github.io/sketchgen-gallery/e/834/",
    "index_html": "sketch/index.html",
    "repository": "https://github.com/profcarroll/sketchgen-gallery/tree/main/e/834",
    "sketch_js": "sketch/sketch.js"
  },
  "state": "published",
  "statement": "This sketch creates a dynamic urban environment observed from above, where buildings cast shifting shadows across wet pavement as the time of day progresses. The scene uses WebGL rendering to create a vast cityscape with volumetric structures and realistic lighting. Buildings are procedurally generated with varying heights and positions, casting dynamic shadows that move with a simulated sun. Water puddles appear on the ground, reflecting the surrounding environment and creating visual interest through their wet, glossy surfaces. The entire scene evolves autonomously without user input, demonstrating the passage of time through changing light angles and shadow positions.",
  "submitted_by": "profcarroll",
  "wall_s": 42.39
}
